HB Evolution · public · first seen
<p>You must update your client to log in. Close the game and the launcher, then reopen the launcher and press PLAY. On Steam the update is automatic.</p>
<p>Patch day used to mean closing the game, opening the launcher and finding your way back to the world. From this update on, the game handles that part for you. Miners get veins that stop camping the same spots, and your party gets a call for Berserk.</p>
<h3>New</h3>
<p><b>Updates that take care of themselves.</b> After a patch, the game closes on its own, updates through the launcher or through Steam, and logs you back in with the same character. A 10-second notice lets you cancel if you'd rather do it later. And if your game updates before the server has finished restarting, it waits and logs you in as soon as the server is ready, instead of closing.</p>
<p><b>Back in the world after a restart.</b> When the server restarts, you're reconnected and put back in the game automatically. Your first login in the 10 minutes after a restart comes with 60 seconds of invisibility, so the monsters at your hunting spot don't get a free round. It doesn't apply in fight zones, arenas, or during war events such as Heldenian and Crusade.</p>
<p><b>Mines that move.</b> Ore veins no longer reappear in the same few spots. Each new vein grows somewhere along the mine walls, away from the last one that ran out and, whenever possible, out of everyone's sight. Veins appear at the same pace and in the same numbers as before.</p>
<ul>
<li>Quick messages have a fifth call: Berserk. Bind it in Key bindings (Ctrl + F) and a violet banner over your head asks the allies on screen to cast Berserk on you, each in their own language. Same 5-second cooldown as the others; it starts without a key.</li>
</ul>
<h3>Changed</h3>
<ul>
<li>Angel of War no longer wastes its Berserk proc, and its 200-second cooldown, while you're already under full Berserk: it now waits until your Berserk ends. It still upgrades a Minor-Berserk to full.</li>
<li>The ping indicator now stays green up to 200 ms, turns yellow up to 250 ms and only goes red above that, both in the top bar and in F12.</li>
<li>With your route on Auto, players on China Telecom, China Unicom and China Mobile now connect through the Asia route, and stay on it through a brief outage.</li>
<li>Changing your route by hand in F12 now takes effect as soon as your character is standing still, instead of on your next login.</li>
</ul>
<h3>Improved</h3>
<ul>
<li>In a party, everyone near the monster now sees who got each drop, even if they never hit it.</li>
<li>Chat history (F9) now keeps 5,000 lines instead of 600.</li>
</ul>
<h3>Fixed</h3>
<ul>
<li>Bow requirements are now up to date: forged properties on bows (Holy, Unholy, Hunter, Anchoring, Reliable) were always designed for the Archery talent, and the tooltip now says so. Without Archery, the property on a bow has no effect. Tom also warns you before forging one if you don't have the talent.</li>
<li>Your character no longer flickers back to the arrival spot when you keep running right after a recall, a portal or a building door.</li>
</ul>
| Depot | New manifest | Previous manifest |
|---|---|---|
| 5243581 | 2927938580241492898 | 1984526015825135767 |