Urban Tale · public · first seen
Before we get to the update, some big news from our other project:
If you've enjoyed building a life from nothing in Urban Tale, Beyond 90 is made for you. It's our pixel-art football career RPG, built with the same love for life sims, and the two games have a lot in common:
You only control yourself: not the team, not the tactics, just your own life and career, from your first contract at 16 all the way to retirement.
Balance work and life: just like in Urban Tale, your energy is split between work (training and matches) and your social life.
Money and career: contracts, agents, transfers, sponsors, property and luxury purchases.
Relationships: a partner, children, friends and life events that test your choices.
A shady side: enjoyed Urban Tale's crime career? Then you'll like betting, bribes and match fixing...
The demo is available now, so you can play it for free! We'd love to hear what you think and a wishlist helps us a lot. ❤️❤️
After the big 1.2.0 update, we kept going: Steam features, a properly working small business, a fixed crime career, and a sharper, lighter game.
Steam Cloud saves: your save slots now follow you between PCs (Windows and macOS).
Rich Presence: your friends can see what you're doing, like "Working as a bartender", "At the casino" or "Playing the Robin Hood scenario".
Safer saving: your game is now written to disk the moment you save, with a backup kept automatically. A crash or power cut no longer loses the progress you saved during that session.
Your job employees and boss-level items are now stored with each save slot instead of being shared between slots.
Boss-level items and products you buy are no longer reset when you restart the game.
Pricing now matters: cheaper items sell more often, while higher prices earn more per item but sell slower. Nobody pays more than 150% of an item's value. The price window explains how it works.
Fair salaries: your cashier is now paid for the days they actually work, including a final paycheck when you let them go.
Fixed "Remove item" sometimes emptying several shelves at once, and a new price being applied to more than one item.
Confirming an empty price no longer silently lowers your price.
Fixed saving failing after you gave up or lost your shop.
The profit overview now calculates salaries and rent correctly, also after loading a save, and starts fresh with a new shop.
Giving up your shop now pays out the week's uncollected earnings.
Missed rent is now tracked correctly: you lose the shop after 3 missed payments, as the message says.
The sales history keeps the latest 300 sales, so the shop computer and saving stay fast in long games.
Carrot selling: the "sell carrot" prompt no longer disappears after your first sale.
Leftover carrot buyers now leave when the night shift ends. They no longer buy during the day or count towards the next night.
One press sells exactly one carrot, and only carrots you actually have.
No more piling up: unsold carrots, crime bags and grocery delivery packages are taken back at the end of a job. Grocery deliveries no longer get stuck on a full inventory.
Bag stealing now works as intended: only during your shift, while sneaking, once per dealer. This also closes an unlimited-money exploit.
Getting spotted by a dealer can no longer push your money below zero.
Street robbery no longer stops working in the middle of a shift.
Sharper graphics by default: new players no longer start on a setting that rendered all art at half resolution.
Crisper sprites: most textures no longer show compression artifacts.
The frame rate is now synced to your monitor on every quality setting, so the game no longer runs uncapped and maxes out your GPU (less heat, fan noise and battery drain).
Much lower memory use and faster loading: music and ambience are now streamed instead of fully loaded into memory.
Less background work every frame for smoother play.
Thank you for playing Urban Tale and for all your reports. Many of these fixes come straight from you, so keep them coming! And don't forget to try the Beyond 90 demo. We'd love to hear your thoughts!
Join our Official Discord! 🎃
https://discord.gg/TuUg8RPudt – The WASD Games team
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