Many of you told us the campaign and the arena were way too hard - and you were right. Today's update rebuilds both from the ground up:

- DIFFICULTY: choose EASY, NORMAL or HARD before every mission and arena run - beat HARD to unlock INSANE. Harder means more rewards
- BODY UPGRADES: max health up to 150, start armor up to 100, regeneration and stronger medkits
- FAIRER FIGHTS: fewer enemies shoot at once, moving makes you much harder to hit, more health drops, mission 1 starts with armor
- ARENA: smaller first waves, an arrow shows where the next squad comes in, +50% health after every wave, checkpoint every 5 waves
- ALL 13 MAPS REWORKED: more cover, brighter streets, enemies come through doors, no more spots they cannot reach
- 8 NEW ACHIEVEMENTS: finish the campaign on every difficulty and survive the arena on HARD


BEFORE AND AFTER



Body upgrades and difficulty only apply to the campaign and arena - online matches stay fair for everyone. Tell us how the new campaign feels in the Steam discussions!
PLAY NIGHT: Friday, October 30 - 8 PM CET. Let's play together!