Everything since 1.0.35: clean water, farming, real tools, first aid, storms, boats, livestock and ruins to search, on top of the workshop, clean energy, deep caves and a brand new character.
Water you can drink, or not
- River and lake water carries germs: every sip has a one in five chance of making you sick. Sick, you lose water and food faster and your body stops healing.
- Seawater makes you thirstier: the salt asks your kidneys for more water than it gives.
- Fill glass bottles, then boil the water on a campfire or a fireplace, or pour it through a slow sand filter (gravel, sand and charcoal, like in villages without tap water).
- Boiled seawater leaves salt behind.
Farming
- Till grass or dirt with a hoe, then sow wheat grain, seed potatoes or corn kernels.
- Crops grow with real warmth: every degree above their base temperature counts. Fresh water nearby or a recent rain makes them grow faster. Frost kills potatoes and corn, winter wheat holds.
- Fields keep growing while you are away.
- Grind grain into flour with a hand quern, bake bread, potatoes and corn at the fire.
Livestock
- Feed a sheep grain three times and it is tame: it no longer runs away and it stays. A fence makes a pen.
- Shear it with shears for raw wool (it grows back), milk it into a bottle, make cheese with milk and salt.
- Your herd is saved with your world.
Real tools
- Pickaxe, shovel and saw, in bronze, iron or steel. The right tool digs faster, the better metal faster still and lasts longer. Rock by hand is very slow.
- Tin ore (cassiterite): nine copper and one tin make ten bronze, the real recipe. Steel is iron and carbon.
First aid
- A deep bite bleeds until you stop it with a bandage or yarrow leaves, the herb Achilles put on wounds.
- A big fall breaks your leg: you limp for two days. A splint makes the bone heal four times faster.
- Snakes leave venom glands: make antivenom. It cures venom, not food poisoning.
- Under water you have thirty seconds of air.
Keeping food
- Cold slows rot and heat speeds it up: food in a cold cellar keeps three times longer.
- Salt fish and meat, smoke them in a smokehouse over a fire, or dry them on a rack in the sun into jerky and stockfish.
Storms and fire
- Thunderstorms come with heavy clouds and warm air. Lightning strikes the highest point around and sets fire to what burns.
- Fire spreads through wood, leaves and grass, and rain puts it out. A copper lightning rod catches every strike near it.
- Thunder comes late, at the speed of sound: count the seconds to know how far it struck.
Explore
- Ruins of old houses with chests, and crashed probe wrecks with supply crates, all over the Earth. Break them open to search them.
- Rafts and rowboats: launch them on water, row where you look, beach them back into your bag. Other players see you row.
- A compass made from magnetite, the natural magnet. On Mars and the Moon the needle just spins: they have no magnetic field.
- A map that draws itself as you walk.
Water wheels and windmills
- A water wheel in a stream or a farm windmill in the wind turns the quern's stones up to four times faster: the energy that ground grain for two thousand years.
The workshop
- Furnace (temperature matters: a wood fire melts copper, iron needs coal), fabricator with a conveyor belt, recycler and textile mill.
- Bamboo and fabric backpacks, tools that wear out, coal, ingots, cotton, PET and fabric.
Clean energy
- Solar panels, small and large wind turbines, lead-acid and lithium batteries. The grid uses the sun and the wind first, then the batteries, then the gas generator.
- Shared weather: every player sees the same clouds, rain and wind.
- A flashlight and a headlamp running on real 18650 cells.
Building
- Six roofing materials in every shape: slopes, half slopes, ridges, hips and valleys. Gutters and roof windows.
- Fieldstone, ashlar, cinder block, siding, half-timbering, tiles and log walls; garden walls, fences, a gate, glass panes and railings that join their neighbours by themselves; slabs and stairs that turn their corners.
Deeper worlds
- The world goes 256 blocks down. Caves on four levels, flooded below the water table; lava tubes on the Moon and Mars, karst on Pangea, ice caves on Yule.
- Taller mountains, real oceans, rivers that run down to the sea, lakes at any altitude.
- Underground it is dark: daylight never goes through rock, lamps light the night.
- New ores: quartz, bauxite, galena, spodumene, tin ore and magnetite.
Wildlife
- Every mammal rebuilt on a real anatomy, with real speeds. Predators hunt like real ones, prey tire, packs circle, bears bluff charge. Young animals, hibernation, migrating swallows.
Your character
- A new body with 17 jointed parts, real 3D skins, custom skin.png and an in-game skin editor.
- Head and eyes slots: cap, beanie, hard hat, headlamp, sunglasses.
- Body temperature: cold slowly chills you, and below 35 °C you are in hypothermia.
- F1: from behind, from the front, then your eyes.
Interface and multiplayer
- Five languages, a new creative inventory, every key can be changed, Ctrl+V pastes into the chat.
- Fishing with a real reel, cooking at the fire.
- Everything is checked by the server: water, crops, tools, wounds, boats and herds. Server modpacks and plugins, ride in a friend's ship.
Crash landing
- You now wake up next to the wreck of your shuttle, its nose buried in the ground. It will never fly again: only an empty fuel tank, a fabricator and a generator survived. The rest is crumpled sheet metal you can saw back into aluminium, iron and copper.
- When you die, a death screen lets you choose: respawn or back to the menu. Nothing moves you before you choose.
- Dropped items stay on the ground, even after a server restart. Server owners can set DropItemsDisappearTime in server.properties.
- Q throws an item for real: it lands where you threw it.
- Leaves no longer give an edible block that looked like wood.
- Ores only break with a pickaxe: by hand they give nothing, like real rock.
- Rock no longer breaks by hand either, just like real rock: you need a pickaxe or the new cordless rotary hammer.
- You start with a cordless rotary hammer, half charged. It cuts rock but never ore. Empty, recharge it on a house battery.
- The stick is now a real 3D item. Old sticks in bags and on the ground become the new one.
- A tree that falls against another tree can now be chopped up to the last log.
Swimming, flying and moving
- You float like a real body: lungs full, eyes just above the surface. Swim where you look: look down to dive, look up to come back up. Crouch to sink.
- Front crawl at the surface, breaststroke under water, treading water when you stop. Under water the view turns green or blue and fades.
- Creative flight lying flat, one fist forward, and upright when you hover.
- Your whole body moves for real: knees, elbows, shoulders and hips. Long falls, hard landings, a limp with a broken leg, hands on the oars.
- Your backpack and tools stay on your body whatever you do.
- Rivers and lakes now have clear fresh water.
- Staff capes shimmer with a gold light running along their edges.
Menus
- Every save is listed, with scrolling. Older worlds are converted when you load them, after a backup.
- An unlimited server list, each server with its message of the day and player count.
Older worlds are converted when you load them, after a backup copy. Servers must update too. Thank you for playing the alpha, and tell us what you think in the discussions!