Additions
- Private systems are now reserved for their discoverer for 48 hours: during that time only the discoverer can found a colony there. Public systems are never reserved, and the Found colony button shows who holds the reservation and until when.
- Your own private systems now show a lock on the Galaxy Map and in the system popup, so you can tell them apart from public ones.
- Added "Add queue line " to the Galaxy Map menu: on a system in the same row or column as the end of your Voyager plan, it queues every system along the line, up to your max jumps. V still adds a single waypoint.
- The Atlas has a new Colonized filter (Any, Yes, No) and shows each system's colonization economy and efficiency.
- Public profiles now show colony technology.
- Colony storage boost and Colony upkeep efficiency now have their own rankings under Technology.
- You can now get a Discord notification when a colony project finishes, from the notification settings in your profile.
Bugfixes
- Fixed squadrons not being able to claim a system, or move their space station to it, when a player has a colony there.
- Building or renaming a space station with a name that is already taken now tells you so, and the dialog stays open to change it.
- Fixed the colony technology branch names showing in English in other languages.
- Fixed the wiki saying anomalous items always return their Anomaly when scrapped: it is a 30% chance.
QoL
- The Travel button now tells you why it is disabled: not enough fuel, engine cooling down, or an active Voyager expedition.
- The Voyager page now uses tabs on phones (Upgrades, Planning, Briefing), and the briefing opens with the reward totals and Get reward, plus each system's colonization info.
- The Atlas now opens on a 10k ly radius, which loads much faster, and remembers your filters.
- The Current bonuses rows for gathering and battling now list their bonuses in the same order.
- Colonization skills are now listed in the same order as the materials they spend.
- The wiki now explains the Item booster anomaly value formula, with a worked example.
Colony founding is now a single timer
No more Develop missions. Press Start and the colony is founded after 12 hours for your first colony of an economy, plus 4 hours for each colony of that economy you already own (up to 40 hours), shortened by your Development skill as before. While it is being founded the colony already gathers material, and everything goes into its storage when it activates, even if you are offline. Colonies that were already being founded keep the progress they had on the new timer, and many of them activate right away.