My Zombies Are Hungry · public · first seen
The horde has changed. Update 1.0.4 is now live, bringing the full 1.0 overhaul to My Zombies Are Hungry: a rebuilt world and interface, more ways to shape and command your creatures, changing weather, and two new ways to play after finishing Normal.
If you're returning from 0.1.61, these notes cover everything arriving with this update—not just the final 1.0.4 fixes.

Your Horde now puts the creature itself at the centre of the screen, with a clearer composition panel, body-slot previews and a way to watch your build in action.

Unlock abilities through the campaign, buy them with Bones and choose your loadout before deploying. You can bring two at first, and three from the City onward.
The raid bar shows ability shortcuts, cooldowns and ready cues. Tactical hold lets you stop time with Space or the controller's Y button, move the camera, place a Hunger Beacon and queue abilities before resuming.
The Harvest has a new presentation and a clearer threat: from your fourth purchase onward, buying an organ also lets the Glutton eat an unowned organ. Its marked target tells you what is at risk. Buy that target first and it takes a different one; your owned organs are safe.
The bite is now animated and sounded, the organ links meet their nodes cleanly, and bought organs no longer leave misleading black circles behind them.

Villages, towns, cities and megapolises have been rebuilt with new buildings, creatures, people, vehicles and environmental detail. Living streets, parked cars, greenery, landmarks, night lighting and the aftermath of destruction give each district more character.
Weather now changes both the view and the fight. Rain, snow, fog, wind and storms affect movement, visibility and the human response. Check the forecast and expected responders before deploying; the pause screen explains the current effects. Gusts are telegraphed before they push exposed zombies, and severe storms can ground aircraft.

Completing a Normal campaign unlocks Hardcore and Fun Mode. Normal remains the forgiving option: raid losses regrow.
In Hardcore, the Village is your grace period. From your first Town raid onward, losses are permanent—even if you return to the Village. The game warns you before that first permanent raid. Growing your capacity adds zombies, and Rebuild lets you spend Bones to restore part of your missing horde.
Free Retreat becomes a timed Withdraw under fire. Lose the whole permanent horde and the outbreak is eradicated. Mode badges and the raid-results population breakdown make the rules and your remaining numbers visible throughout the campaign.
Fun Mode is an optional modifier for Normal or Hardcore, with 25 events ranging from Disco Apocalypse and UFOs to portals, meteors and a micro black hole. Expect common, rare and legendary surprises, plus a gallery of discoveries.
Combining Fun with Hardcore is unranked. Some events can destroy buildings and the zombies inside them, so watch the streets as well as the spectacle.

Pre-1.0 saves carry forward as Normal campaigns, preserving upgrades, Bones, sector progress and records. Hardcore and Fun are selected when starting a new campaign; you do not need to erase your current progress to install the update.
Thank you for playing, testing and helping this outbreak grow. If something goes wrong, please tell us your version, campaign mode, settlement and what happened in the Steam discussions.
Stay hungry.
| Depot | New manifest | Previous manifest |
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| 5239601 | 2157441541761104358 | 8545486446797227464 |