Skull Horde · experimental, public · first seen
Added check which deletes old gravestones, to prevent object overflow
Fixed object limit bugs
Added nil-guards for failed spawns of damage numbers and visual fx
Fixed minor bug in translation of Bonemeal attack
The experimental branch gets access to new builds before the main branch. Switch to the experimental branch to test new builds before they are released to everyone else. Please report any issues using the "Send Bug report" button in the main menu. If there are no issues - please comment here to let us know!
To access the experimental branch: Right click Skull Horde in your Steam library. Click Properties -> Game Versions & Betas -> opt in to the experimental branch. Ensure the game updates before you launch it.
Updates are tested before they are uploaded, but there is always a risk that we have missed something. If you are on the experimental branch, please back up your savefile manually from time to time (particularly around updates). If anything goes wrong we will help you restore your save.
Your savefile is located:
Windows: %appdata%\\8bitskull_skull_horde\[/p]Mac: ~/Library/Application Support/8bitskull_skull_horde/
Linux: ~/.local/share/8bitskull_skull_horde/
| Depot | New manifest | Previous manifest |
|---|---|---|
| 3199361 | 317614922773641822 | 7566186186580196503 |
| 3199362 | 2820985541409760076 | 7492374064179163604 |
| 3199363 | 9079376112977743291 | 4207182855005974507 |