Build 26049099

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WORKS: Motorsport Factory Playtest · experimental, public · first seen

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Patch notes · published by the developer

WORKS: Motorsport Factory — Playtest Update 0.64 and 0.65

On Steam

New features

- Polish language support.
- Reworked executive recruitment: commission searches and receive candidates after a waiting period, with clearer progress, profiles and appointment requirements. Candidates can also be hired before assigning them a department.
- Scheduled convoy departures: mark your team Ready to go and follow the departure countdown, or choose Send now to leave earlier. Preparation also shows estimated day-job earnings missed while away.
- Adjustable economy settings: independently adjust sponsorship, race prizes, championship prizes and broadcast income across five levels. Available when starting a game or through Settings. Existing sponsor contracts retain their agreed terms.
- Sponsor and supplier conflicts: offers now warn when a sponsor competes with your supplier. Conflicts can damage relationships, worsen renewal terms and lead to suppliers leaving at season end.
- More detailed accident damage: damage now reflects where the car was hit and the severity of the impact, including damage to paintwork.

Bug fixes


- Fixed mechanics repeatedly visiting tool cabinets when a floor-painting job was unreachable.
- Fixed the race preparation panel repeatedly changing size to fit the screen.
- Player-painted flooring now remains visible beneath race-bay markings.
- Fixed commuter cars turning before clearing their parking bays, and restored their top-down artwork.
- Fixed executive appointments clearing other candidates from a paid shortlist. Remaining candidates stay available until their original expiry.
- Corrected workshop wing displays, suspension-jig placement and machine status lights.
- Series unlocks now require you to complete the relevant championship, preventing unlocks from seasons raced only by rivals.
- Race crews now check that spare parts fit the specific car before using them.
- Practice can now use fitted tyres when enough life remains for the rest of the weekend.
- Fixed returning spare parts getting stranded when their transporter waits off site.
- Added a clear warning when a car cannot reach its selected flatbed for loading.
- Fixed seasons ending prematurely in saves created with longer race calendars.
- Corrected car resale values that counted the chassis twice.
- Fixed construction-menu clicks also triggering actions in the factory.
- Fixed working designers appearing idle in the staff panel.
- Corrected duplicated tool-cabinet drawers, jack positioning and car artwork when removing suspension or Formula Pro bodywork.

Miscellaneous


- Rebalanced sponsorship, prize money, broadcast income and championship calendars.
- Added fallback supplier offers so teams can still obtain essential supplies when other suppliers refuse to deal.
- Kart Club now uses six-lap heats and a twelve-lap final, with servicing between races rather than pit stops.
- Clarified winter briefings and explanations of part legality.
- Made narrow planned paint areas easier to see.
- The loading screen now shows your saved team name, and the header emblem uses your team colour.
- Redesigned the executive overview with department cards, clearer reporting lines and explanations of each role’s benefits.
- Organised Settings into tabs and improved series, marketplace, vehicle-purchase and fleet screens.
- Starting difficulty estimates now account for both your founders and your economy settings.
- Front and rear wings can now be carried by a single mechanic.
- Race-bay requirement warnings now link directly to Garage construction.

Per-depot manifest changes

Depot changes

All depots
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