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Code Rescue Playtest · public · first seen

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Major update · published by the developer

Code Rescue – Update 0.13.2

On Steam

Voices, basics and a goal in sight


REPL and the city now speak 23 languages, the briefing room explains the basics, comfort options always show your next goal – and the download is much smaller.

New Features

  • Spoken dialogue for REPL, the AI sphere and every character in 23 languages. Ukrainian has female voices only for now; male characters appear as text there.
  • Male characters speak with male voices of their own.
  • Choose REPL's voice when starting a new game: female or male.
  • Coding basics in the briefing room: six short spoken stations with pictures and mini tasks – skippable and repeatable at any time (key G or the handbook).
  • A longer boot intro: the AI tells the story of its crash, with subtitles.
  • Six residents of CodeCity tell the city's story; the district contacts have something new to say at every rebuild stage.
  • REPL reacts to your progress: power in a district, the first solved terminal, a finished district.
  • Always a goal: a goal card on the island and in the city, a golden goal marker with an arrow at the screen edge.
  • Ask REPL (key Q): REPL tells you what to do next at any time; when you come back, it reminds you where you were.
  • Focus mode in the terminal (F8): world dimmed, music quieter, REPL silent.
  • New options tab «Comfort»: REPL hints (off, rare, normal, often) and less motion & effects.
  • Rebind keys: Ask REPL, replay basics, focus mode.
  • Characters turn to face you while you talk.

Improvements

  • Smaller download: voices, music and sound effects are heavily compressed, models are stored in binary form, textures are packed. The sound effects alone shrink from 4 MB to 0.4 MB.
  • REPL floats freely beside you instead of sticking to your view, follows you and is easy to talk to.
  • Saves, settings and logs live in your user folder (on macOS in ~/Library); existing saves move over automatically on first launch.
  • Each platform ships exactly the programming language runtimes it needs.
  • Missing translations now fall back to English instead of German.
  • A new game starts at full moon.
  • The flicker in the intro is much calmer.
  • The voices pronounce abbreviations, keys and code symbols correctly in every voiced language – such as W A S D, PHP or C#.
  • A few lines where the voice stumbled or kept talking have been re-recorded.

Bug Fixes

  • macOS (Apple Silicon and Intel): the game crashed right at startup.
  • The compass needle and the scanner bearing pointed straight away from the goal.
  • Clouds raced faster the longer you played, and the weather changed every few minutes.
  • In summer, the sun in the sky and the lighting did not match.
  • Water and waves ran too fast at high frame rates.
  • Time of day, season and weather kept running behind the pause menu.
  • The moon phase reset to new moon after loading.
  • All characters in CodeCity faced the same direction.

Bugs, wishes or feedback? The report button is in the pause menu – every report comes straight to us.

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