Hi Everyone,
We have just pushed an update to Stream Train that fixes a few small bugs and makes a few gameplay changes based on early player feedback.
I have written a Steam News post with more detail about the changes, check that out here: https://store.steampowered.com/news/app/4071650/view/672882996184876328
Gameplay Changes
- Increased "exploration timer" at all interesting locations so players have more time to explore before Bigfoot arrives
- Increased "boredom timer" so Bigfoot doesn't show up so fast after the train runs out of fuel
- Reduced Bigfoot's chase speed at early interesting locations to give players more time to react early in the valley (later locations remain unchanged)
- Increased Bigfoot's attack cooldown so players have more time to get up and start running away
- Removed Not Deer spawn at first potential Maze location (replaced with fluffy jackalopes)
- Reduced ambient stream "hype decay" (effects viewer increase/decrease and donation chance) so it is slightly easier to gain viewers and get donations rolling
- Added more coal to the early interesting locations
- Removed Strange Doll from starting location
- Updated shop so that the Train/Fuel tab is open by default
- Update shop Train Tab icon to make it stand out
New Stuff
- Added visual to the Death Screen showing the distance that the train must travel before the player you are revived
- Microphone Mode settings
Bug Fixes
- Removed collider blocking the Barn/Farmhouse POI that can spawn at the first location
- Fixed "sticky" sfx loops
- Fixed unclimbable stairs in the "Spooky Manor" POI
- Fixed spawn pivot of Blastable Rocks that can show up on the tracks
- Fixed wonky Jail Door in the Town POI
- Fixed controls text on the Lobby info board
- Removed big pile of Coal at the entrance Interesting locations on the other side of the bridge (sorry if you liked those)