RoadCraft · public · first seen
Hello Builders,
It's here, the Foundations expansion is OUT! Explore and restore 2 new maps, featuring new mechanics and for the first time in Roadcraft: Pile Driving!
This DLC comes with some quality of life fixes, general performance improvements, as well as UI changes (you can now enable a minimalistic UI).
Thanks to our Public Test server players who flagged a number of bugs.
As a reminder, this expansion is not included in the Year 1 pass.
Here's a good overview of everything the Foundations expansion brings in.
Full patch notes are below as usual.
Spring Renewal: A Dutch-inspired map where you will lay the grounds of big infrastructure amidst vibrant flower fields, iconic windmills.
Oasis Delta: Repair a giant satellite dish and ancient archaeological sites—surrounded by beautiful red sands and roaring waters.
ALCES PL30C Pile driver
Voltrack MK11 Concrete pumper vehicle
Metal magnetic crane EPEC MAG240
Voltrack Concrete mixer
Concrete foundation laying feature
Pile driving for ghostbuilding
Minimalistic UI: switching мinimalistic Icons and HUD
Pile
Concrete
Kelly's briefing and comm's are back!
Tutorials for new DLC vehicles: (Pile driver, Concrete pumper, Magnetic crane)
New articles for upcoming DLC features were added to the Codex Menu
Pile Amount difficulty filter added to the game settings
New UI controller scheme added
Implemented two main menu scenes for the upcoming DLC
Added “Immersive UI” option in Game settings
Improved winch inputs for controller layout
Improved ModBrowser filters
Fixed toy truck counter progression
Fixed Demolition Buildings not saving state after relaunch
Improved AI route behavior
Road planning system improved
Added tutorial message when starting new DLC maps
Adjusted map progression for players with outdated saves
Added 4K-textures DLC activation message
Minor localization fixes for IT, DE, PL, CT, CS, KR, TR languages
Improved overall stability
Fixed texture streaming issues with DLSS on Nvidia GPUs
Overall Road Planning feature improvement
Updated Save system progression
Fixed an issue where terrain disappeared after switching texture quality settings
Fixed spiky terrain mesh distortions on dirt roads and sand at the Deluge map
Fixed a bug where the Wayfarer ST7050 Fuel Truck could be refilled from a scout’s empty fuel tank
Fixed a problem where phantom bridges blocked sand pouring when placed on road works
Fixed an issue where demolished buildings did not save their state after relaunching the game
Fixed a bug in the Mod Browser where manual mods were available on all platforms
Have fun Builders!
Focus & Saber teams
| Depot | New manifest | Previous manifest |
|---|---|---|
| 2104891 | 8603307696418344724 | 7489494887500418200 |
| 3510890 | 5481543583521627322 | 4087617840355862208 |