Build 25949111

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Arcrelium Playtest · public · first seen

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Patch notes · published by the developer

Patch Notes: v0.4.0

On Steam

New Features

- Added Environmental Effects: Fire, Oil, Big Rock
- Added a Shop to get new Equipment instead of getting a random one at the end of a level.
- Added a way to enchant your equipment. (Currently only two real enchantments and one that doesn't do anything.)
- Enemies now spawn in categories instead of being a generic "enemy"
- Added new enemies: Orc, Goblin, Melee Kobold, Ranged Kobold
- At the start of each level, you choose (or vote in multiplayer) on two options: Which enemy group you will fight and the reward that comes with that.
- The camera now angles itself to see every enemy and player in the arena.
- You are now able to play cards while the current card is still resolving.
- Enemies' turns are now sped up depending on how many enemies are alive. This can be configured in the pause menu.
- Improved UI for the inventory and equipment screen.
- Improved UI for cards.
- Hovering over an enemy shows how much health that enemy has instead of having to look at the side of the screen.
- Max hand size is now 10. You still draw 5 cards at the start of your turn.
- Some new cards change the cost of other cards! When a card's cost is reduced it will be green, when it is increased it will be red.
- Added an animation for drawing and discarding cards.
- Added a button to view equipment during a level

Balance Changes

- Decreased the cost of cards given from Boots of Swiftness
- Changed the sprite for Spiked Boots

New Cards

- Banish: 1 Cost, 2 Range; "Kill an enemy with 2 or less remaining health."
- Charm: 1 Cost, 2 Range: "An enemy can't target you on their next turn."
- Clarity: 1 Cost; "Draw a card. Reduce its cost by 1."
- Entrap: 1 Cost, 1 Range; "An enemy can't move on their next turn."
- Exile: 3 Cost, 2 Range; "Kill an enemy with 4 or less remaining health."
- Grease: 1 Cost, 3 Range; "Cover a tile in oil."
- Mesmerize: 1 Cost, 2 Range; "An enemy draws 1 less card on their next turn."
- Mould Earth: 2 Cost, 3 Range; "A rocky pillar rises from the ground. Any enemy on the tile is hurled to a random adjacent tile."
- Pickpocket: 1 Cost, 1 Range; "Steal the top card of a character's deck."
- Sense Evil: 0 Cost; "If there is an adjacent enemy, draw 2 cards."
- Sleight of Hand: 1 Cost; "Draw 2 cards."
- Snake Oil: 0 Cost; "Worthless. Does nothing."
- Wall of Flames: 1 Cost; "Light a wall of three tiles on fire."

New Equipment

- Boots of Flame: 3x Walk; "When you move out of a cell, the cell you left catches fire."
- Bottle of Grease: 1x Grease
- Ring of Foresight: 1x Foresight
- Snake Oil Flask: "When you deal damage to an enemy, shuffle a Snake Oil card into their deck."
- Staff of Stone: 1x Mould Earth
- Steel Net: 1x Entrap
- Thieves' Tools: 1x Pickpocket, 1x Prepare
- Tome of Knowledge: 1x Papercut; "At the start of your turn, draw a card."

Bug Fixes

- When an enemy plays a card, the popup will show the correct card instead of randomly sometimes showing just the name.
- Enemies will now wait for the current card's popup to finish before playing another card.
- If you play a card that requires a hex target and click on a character on that hex, it will select the hex instead of giving an error. The same is true for cards that require a character and clicking on their hex.
- No longer asks to confirm loadout before the first level.

Per-depot manifest changes

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Patch Notes: v0.4.0 · Arcrelium Playtest build 25949111 · SteamPeaks