Build 25941966

build

Old World · test · first seen

PICS live
1
Branches
3
Depots changed
—
Download delta
20:05 UTC
Time · UTC
Patch notes · published by the developer

Old World October 14th Test update

On Steam

Old World test branch update 1.0.85087 Test 2026-10-14

To switch to the test branch, right click Old World in Steam and select Properties, open the Game Versions & Betas tab and select 'test' in the version list.

Design

  • Tribe units with an alliance to another player are more expensive to hire and recruit

  • Religious conversion now happens immediately on founding a religion, to ensure that the initial religion head will belong to the founding player

  • Religion head priority is given to characters from a family with a city of that religion

  • Reduced the size of Duel of the Ancient maps that don't have water outside or between the paths

  • Empires of the Indus DLC now enabled 50% of the time in Game of the Week, as for other DLCs

  • Default map scripts no longer allow the distance between city sites to go below the minimum (8)

Programming

  • Improved pathfinder efficiency

  • Optimized game saving to XML

  • Changed Immobile to a unit effect instead of a cooldown

UI

  • Added a Players Screen (F9) showing a consolidated view of all known nations

  • CTRL+clicking a mission now allows cancelling an active character mission and starting the new one in one click

  • Notable (pinned or with notable trait or relationship) character updates are among those included in notifications

  • Added game list refresh button to the main menu

  • Cycle buttons are now only draggable with right click, to prevent accidental re-ordering

  • Important character notifications are shown in the notification icon tooltips even if they are not included in the turn summary

  • Reversed Cloud Games screen listing order

Bugs Fixed

  • Fixed worker kill opinion penalty not being applied

  • Fixed UU tech cards going directly in the draw pile when their culture requirement is satisfied

  • Fixed player email not being updated when not done from within an ongoing game

  • Fixed AI issue with not clearing cached current military unit number

  • Fixed bug in water control tile prediction for anchored tiles that are farther than the ship's water control range

  • Fixed network not being disconnected after multiple attempts with a full send queue

  • Fixed nested submenus closing when clicking on the text area of context buttons

  • Fixed family head not updating immediately when current head leaves the nation

  • Fixed scenarios showing The New for difficulty in Hall of Fame (will now show Custom)

  • Fixed Korean age helptext

  • Fixed bug where hiring a player unit would increase as you hired more tribal units (affects mods only)

Per-depot manifest changes

Depot changes

All depots
DepotNew manifestPrevious manifest
59718119661108701265979095318150803627941558
59718235037095420846997501892626319385982054
59718354122811840023156567122967481978987847