Cat Gunner · public · first seen
Welcome to The Arcade! Five machines have arrived, with three ready to play right now!
Coin Vault: Gamble your coins for a chance to win big, including rare Challenge Coins!
High Roller: High-stakes spins where fortunes can be won or lost, with chances to earn two Challenge Coins and unlock the elusive Top Hat and Monocle!
Colour Blast: Spend Challenge Coins to unlock eight new colours for your cat. There's a prize every time!
Visit the new Arcade shop to spend your Challenge Coins, and don't forget to claim your daily bonuses of 500 coins and 10 Challenge Coins! Two more machines are coming soon, featuring Slime Battles!
We've also added a legendary prize dance party, improved arcade navigation, and updated the game's Steam Rich Presence.
Your farm keeps earning while you're away! Earn 1% of your current farm coin generation per minute while offline, with earnings capped at 48 hours. We've also fixed a coin-per-minute calculation issue affecting other save files and adjusted coin shop prices to account for the new ways to earn coins.
The farm now has a day-and-night cycle, bonus challenges that reward Challenge Coins, and temporary modifiers that provide useful bonuses or fun visual effects. Challenges and modifiers will no longer repeat back-to-back, and farm rating requirements have been adjusted to account for the new systems.
We've also added a farm leaderboard with a Top 3 display when entering the farm, updated the animal-level scenery, and improved seed bundle pricing. Seed bundles now cost 500, 2,500 and 5,000 coins, and no longer guarantee one of each seed type.
Minigames now feature difficulty selection, score-gain popups, individual game descriptions, and Top 3 score displays. We've also added score and high-score frames, improved the presentation of score gains, and fixed pause-related issues that could make certain minigames impossible to lose.
Bounce Blitz has been redesigned for longer, more exciting attempts, with four additional ring types to help scores scale more effectively. Endless Horde has a redesigned room, three new slime statues, increased boss and statue score rewards, and a revised projectile power-up that adds more forward firing angles.
Every world has received a scenery and terrain refresh, with more vibrant, higher-contrast palettes and additional details including roots, bones, rocks, skulls, plants and ore nodes. Moving clouds and friendly balloon slimes bring more life to the skies, while menus, world selects, the demo level and farm animal levels have been updated to match.
World 1 now features lighthouses, hot air balloons and ships. World 2 gains beetle swarms, a castaway island, pyramids and jumping fish. World 3 gets floating astronaut cats, skeleton astronauts, moving stars and meteors, and updated breakable blocks. World 4 features frozen penguins and slimes, World 5 gains glowing rocks, and World 6's ocean has turned to acid! The oceans of Worlds 4 and 5 are now icy water and lava respectively, while Worlds 2 and 3 no longer have oceans.
Alien enemies and bosses have received more vibrant colours, and the demo and studio splash screen have also been refreshed.
Bullet generation has been upgraded to a pooling system to improve performance. We've also increased the gun's base fire rate while slightly reducing its fully upgraded fire rate to help keep things running smoothly. The Golem and Ice Saw Twins bosses have received a small health increase.
Character customisation has moved from the top button to a convenient side icon, and The Arcade now has its own button on the world select screen. We've updated various menus, the Coming Soon and News sections, and the lost cat text system.
Upgrade and bundle purchases now have sound effects, gems update immediately after purchases, and various text lines have received proper punctuation. Minigame descriptions and other interface elements have also been polished.
| Depot | New manifest | Previous manifest |
|---|---|---|
| 3819281 | 7168222827077056853 | 1740749441979407862 |