Landoria Playtest · public · first seen
- Fixed error in initializing AI when loading from a saved game with a defeated faction.
- Fixed long castle name text overflow in faction castles menu UI.
- Fixed faction castles menu to disable construct button when construction is not possible.
- Fixed cross rush animation bug causing hero to become invisible while striking the opponent hero.
- Changed overflowing divisions to consider nearby empty castles, in addition to castles already owned, when seeking safe castle to enter.
- Changed behavior of divisions fleeing outdoor-castle battles to enter the castle when it is owned and has vacancy, instead of always seeking another safe place. This makes castle-idling divisions enter the castle instead of fleeing somewhere else.
- Improved battle AI awareness of battlefield for more effective skill-cast choices.
- Reduced sunlight intensity in sandy and rocky outdoor battle scenes.
- Changed cross flash and cross rush strike sequence and vfx.
- Improved skill damage scaling and calculations; job class, skill type, defense stat now feels important.
| Depot | New manifest | Previous manifest |
|---|---|---|
| 2918201 | 7825820339394685178 | 8869119462777293517 |