Crownkeep Playtest · public · first seen
Item changes are the main focus of this patch: got 4 new items, 5 completely overhauled items and 14 more rebalanced ones. Beyond this got a whole new set of starting items to unlock that should add more early game variety. Alongside this are the usual set of bug fixes and quality of life improvements - big shoutout to all of you who reported bugs!
### Balance
- The "Transform 2 Cards" & "Remove 2 Cards" options at campfire no longer cause any health to take (previously cause you to lose 5 HP)
- Changed the set of starting items to make for more varied games
- Balance overhaul to items:
- New common item, Brawler's Gauntlets: Whenever you spend your last shuffle, randomly move an enemy 1 tile
- New common item, Knight’s Signet: The first time you stun an enemy each turn, gain 1 energy.
- New legendary item, Heavy Crossbow: Every 4th shuffle, deal 1 damage to a random enemy. Gains +1 damage this turn whenever activated
- New legendary item, Scrying Pool: Whenever you explore 3 tiles in a row without uncovering an enemy, scout a random enemy
- Hero's Brand, Nomad's Charm and Strange Pebble moved from Legendary to Common
- Updated Sling to "Whenever you uncover an enemy adjacent another enemy, stun it and gain 2 block" (previously dealt 1 damage to a random stunned enemy each turn)
- Updated Brass Knuckles to "Whenever an enemy becomes stunned, deal 2 damage to it" (previously applied Stunned to enemies that damaged you)
- Updated Platemail to "Any damage you take is reduced by 1" (previously applied Stunned when you blocked an attack, then lost all block at the end of your turn)
- Updated Chainmail to give a minimum block of 2 (previously 1)
- Updated Demonic Cloak to no longer draft a Scarab card when you spend your last shuffle (still gains 1 energy)
- Updated Duelist's Bracers to draft a Deflect+ card (previously Deflect)
- Updated Holy Symbol to heal 3 at the start of each floor (previously 2)
- Updated Huntress's Bow to "Whenever you Soul Surge, draft an Archery card to your hand and scout 2 random tiles" (previously didn't give the scout 2)
- Updated Iron Pendant to start each floor with 6 block (previously 8)
- Updated Mace of Protection to "The first time you kill 2 or more enemies each turn, gain 3 block" (previously gained 1 block the first time you killed an enemy each turn)
- Updated Phoenix Feather to heal for 50% HP when you would die (previously 25%)
- Updated Threads of Fate to also gain 3 block when it stuns the 3rd enemy (previously only stunned)
- Updated Thundercaller to "Whenever you apply Stunned to an enemy, Zap twice. If you kill an enemy with a Zap, gain 1 Charge" (previously only Zapped once)
- Updated Toadstool, Traveler's Sword & Traveler's Cloak to trigger after exploring 3 tiles in a row without uncovering an enemy (previously 4)
- Updated War Drum to trigger when you hit 2 or more enemies with one attack (previously 3)
- Updated Warhammer to deal 3 damage to surrounding enemies when you kill a stunned enemy (previously 2)
- Updated Winged Sandals to also give 1 extra shuffle from abilities, not just cards
### Graphics
- Added art for traveler's sword item
- Improved card frame arts for rare & legendary cards so they look less drastically different from common cards
### UX
- Improved timing of splash screen
- Added touchscreen mode
- Added new settings
- Improved UI for rewards after clearing first tutorial floor (better title, better animations, flip both cards at once & make more obvious that chest is clickable)
- New transform screen that makes it more obvious how transform works
- Clicking anywhere on card preview screen closes it, not just the close button
- Made the "Your energy is full. Play cards to spend energy" tutorial message be less annoying
- When you pickup souls add a ghost effect to the soul meter to make it clearer how many souls where gained & improve soul bar tooltip
### Bug fixes
- Show free cards as 0 cost
- Tutorial now points the forced Strike at the monster guarding the most tiles
- Fixed cards overlapping on the upgrade screen when clicking during the upgrade animation
- Clicking "View Upgrades" for all cards on the view deck screen now highlights in green what changes with the upgrade
- Fixed cards all showing as 0 cost in between floors when you have Boots of Speed
- Also don't separate cards between draw and discard pile when in-between floors
- Effects that make the next card you play free (e.g. Boots of Speed and Adrenaline) are no longer consumed when you play a card that would of been free anyways
- Fixed visual bug where unexplorable tiles had darker border than explored or explorable tiles
- Fixed missing description for drafted tooltip
- Stopped Goblin King uncover enemy ability from sometime accidentally ambushing the enemy
| Depot | New manifest | Previous manifest |
|---|---|---|
| 3877721 | 2518721023624631185 | 6540894818662906936 |
| 3877722 | 5183567981589148208 | 4273008402290923056 |