Billy's Physics · build 25883870 · published
Fire the black hole gun while you're recording, and the whole thing is there when you watch it back:
the seed flying out of the gun
the hole tearing open where it hits
the black ball, the light bending around it, the glowing ring and the spirals of matter getting sucked in
the hole folding shut, with the core lighting up as it goes
Scrub to any moment of it, fly the camera right up to it, or export it as a video.
Only in replays recorded on this version or newer.
[b]Following something, then stopping, no longer goes crazy.[/b] New keyframes used to copy the lock from the key before them, so a key you placed far away was still bolted to the car, and the camera swung wildly around it every time the car turned. Now:
[list]
key you place from the [b]Free Cam[/b] is free, and the lock stops there. Press [b]L[/b] if you do want it locked on.
key placed while looking through the camera path keeps the path's lock, so nothing moves.
key placed while something is picked locks onto that thing.
Respawns are a cut.[/b] A camera locked onto a player used to fly across the whole map when they respawned.
Unlocking a key doesn't make it jump.[/b] The same goes for changing its rotation, part, or what it's locked onto. It stays exactly where it was on screen.
Look At It[/b] keys no longer turn the wrong way on the way to a free key.
Two keys in the same spot hold still.[/b] New keys use Auto Clamped handles (Blender's default), so the camera no longer drifts out and back during a hold. For an older path, press [b]A[/b], then [b]V[/b], then pick Auto Clamped.
Orbiting a locked object[/b] only curves into an arc when it makes sense. Keys far apart or on opposite sides now go straight instead of looping around in a giant circle.