Build 25850423

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HypurrX Playtesting · public · first seen

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Patch notes · published by the developer

Playtest #3

On Steam

- Visual Improvements
New Track Sections - Testing Curving and Dipping Track.
TimeOfDay - Lighting Changes
More HUD Options in the Settings.

- Drones
Now Smarter with more surveillance patterns

- Boost
Boost now fades out smoothly as fuel runs low, instead of cutting off.
Pressing boost on an empty tank gives a short kick, not a “no”.
Boost fuel refills faster.

- Hits and collisions
Taking a hit now pushes your ship back.
That includes rail gun hits, drone crashes and tank crashes.
When your shield breaks, you get a brief moment of protection.
Detonator mines now only trigger on your ship’s body, not the wing tips.

- PowerUps
Full suit of 4 PowerUps -
Primary Weapons | Shield | Engines | Credits

- Auto Turret
Better Tracking
Better Firepower.
You can deploy the turret even after it has run out of ammo.
It starts firing once it has reloaded enough.

- Scoring and grades
Zone grades have been rebalanced. Clean, fast play is rewarded more, and S grades need a clean run.
Achievement bonuses still add to your score but no longer affect your grade.
The Booster achievement is now worth less.

- Race Ending
Flashy Finish

Per-depot manifest changes

Depot changes

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