Boneless and No Comply – two new tricks with their own animations. Doing a flip, grab, grind or wallride during either one cuts it short and starts that trick.
Nollie flips – Kickflip, Heelflip, Impossible, Pop Shove-It, Varial Kickflip, Varial Heelflip, Inward Heelflip and Hardflip now each have a proper nollie version.
New skill stats: Spin, Flip and Front/Backflip speed – these start at 0, and upgrades can raise them.
New upgrade: Golden Nuts – a perfect landing gives you extra luck for a while. A sloppy landing takes some away for longer.
Redesigned pause menu – it now has separate Pause and Skater cards, and your skater is shown in the menu.
Stats panel – the pause screen shows your current luck and skill totals, including how much each upgrade adds or takes away.
Active effects display – temporary upgrade effects now appear on the HUD while they're running.
Clearer trick notices – each notice now shows the trick name with a separate effect tag. Repeat upgrade triggers add up into one total. Multiplier bonuses update live while you hold a trick, and most upgrades now show how big their effect is (for example "4x Points" or "+10s").
Razor Boots, Razor Gloves and Razor Grinder now show the points they earn next to the time they cost.
Fixes
Fixed setting a manual down not ending the combo.
Fixed Cowboy Air being very hard to trigger.
Fixed the "Upgrade Available" message staying on screen when no upgrades were left.
Fixed older trick notices staying fully visible when a line popped up again.
Fixed aerials on vert ramps: low grabs like Cannonball no longer rotate around the head, and the skater no longer clips into the wall.
Fixed several goofy-stance trick animations (Method, One Foot Japan, Stiffy, Japan) not mirroring correctly.
Fixed a memory leak when players and challenges were cleaned up.