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Patch notes · published by the developer

Update 0.42.0 — Less confusion, more raising the dead

On Steam

Some of you said the upgrades felt too complicated, so I gave the trees and menus some attention.

Each upgrade tree now starts in the middle, with colored branches spreading outward through three rings.

Zoom with your mouse wheel, drag with left-click, or move around with WASD and arrow keys.

Turn on Recommended Path near a tree’s center to highlight your next upgrade. Auto Upgrades follows that recommendation when enabled.

Locked upgrades are covered in gray fog and reveal themselves with a silent effect when unlocked.

The tutorial and Help menu now explain the new controls and upgrade paths.

The main menu has a cleaner layout and artwork using the actual necromancer and skeletons.

Gravebound has its own Harder Difficulty section, clearer unlock information, and properly highlighted level selection.

New Game rolls a fresh world seed. The tutorial is grayed out on Hard and Gravebound.

Your saves, upgrade effects, and purchase costs stay the same. Auto Upgrades still costs 1,000 souls to unlock and 250 per rank, plus the normal upgrade costs.

And remember: one settlement is a foothold. Build your next. Give those hollow skeletons something worth defending.

Thanks for playing and telling me what needs work. Keep the feedback coming.

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