Build 25836625

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Manasworn Playtest · public · first seen

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Patch notes · published by the developer

Manasworn Playtest Patch 1.16.0

On Steam

Progress is not reset.

Experience
- Every kill now drops golden souls. They fill a new gold bar under your mana, and a full bar gives one more Mana Power. Elites drop many more, bosses the most.
- The first bars fill in a few fights; each one after takes a little longer. A Mana Power stone keeps your bar's progress.
- Sparks fly off the bar as it fills, and a shower when it gives a level.
- To match the extra power, Ascent, Dungeon and Horde start at level 70 instead of 50, and campaign enemies get a little tougher zone by zone.

First play
- A class's first solo game opens with a short taste of the endgame: a full build, one lesson per room, and a meeting with the Master.

Fixes
- The Tollkeeper in the East Road cellar has half the health and deals a third less damage.
- Enemy arrows and spells no longer fly through big rocks, statues, walls, trees and shrines.

Per-depot manifest changes

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Manasworn Playtest Patch 1.16.0 · Manasworn Playtest build 25836625 · SteamPeaks