Content
This release adds the third map (Australia) to the playtest with 7 new enemies and 6 new events.
Adjustments
- Dice infections no longer contain infections that are triggered upon rolling the dice - only when playing them. The former was simply too confusing. Also, the infection's effect will now be described on the card itself instead of just in the tooltip.
- Maps will now have different random layouts.
Polish
- Some adjustments to backgrounds in the different menus - They should look less jarring and return the focus to the user interface.
- Evolution options will now shake when they are clicked but not applicable (beacuse they are already owned for example)
- New map tile placement sounds for each map.
- Added rain sound to rainy stages
- New button sound for red buttons
- New animations and sound effects for dice
Bugfixes
- Returning to the main menu now stops the battle music and ambiance and starts the menu music
- Previewing cards in the team selection screen no longer shrinks other texts on the screen.
- You can now choose a leader after selecting a starter item.
- Fixed spiders not attacking
- Fixed elk not staying stunned
- Fixed multiple tooltip showing up for multi attacks
- Fixed violent regeneration not always working as intended