The Lootlands Playtest · public · first seen
This update introduces new build-defining passives, five Obelisk variants, improved dungeon rewards, crafting balance changes, and a wide range of quality-of-life improvements and bug fixes.
Four new build-defining perks have been added to the passive tree:
Hemorrhage: Cleave, Whirlwind, and Stab always inflict Bleeding, stacking up to 3 times. Melee hits deal 50% less damage.
Hunting Grounds: Traps deploy directly beneath their target and automatically trigger after 0.6 seconds.
Archmage: Damaging spells spend an additional 2% of Maximum Unreserved Mana for extra spell power. This additional cost is affected by Mana Cost Reduction.
Reprisal: Stores damage prevented by Armor and Magic Defense, releasing it as a shockwave with your next melee skill. Melee hits deal 30% less damage.
Added five new Obelisk variants, each featuring unique enemies, modifiers, and themed rewards:
Hunt
Blood
Iron
Rift
Legion
Obelisk tooltips now also display monster levels, modifiers, encounter progress, and guaranteed rewards.
Added Into the Abyss, a Level 20 quest from Godric that introduces players to their first successful Abyss dive.
The Abyss now unlocks at Level 20 instead of Level 15.
Added a Sort button to the stash.
Equipment slots now highlight only when a dragged item can be equipped there.
Attempting to equip an off-hand item while using a two-handed weapon now displays a helpful warning.
Equipment comparisons now clearly identify equipped items, weapon loadouts, and ring slots.
Holding Alt reveals prefix/suffix labels, affix tiers, and roll ranges.
Whirlwind: Base cooldown is now 3 seconds at all skill levels (previously 1.5 seconds, scaling down to 0.5 seconds).
Archmage: Additional mana cost reduced from 8% to 2% of Maximum Unreserved Mana, and now benefits from Mana Cost Reduction.
Multishot Stance has been removed, and its 4 skill-point unlock cost has been refunded.
Surplus skill points are now saved for future skills rather than displaying points that cannot be spent.
Dungeon loot now has a higher chance of being Rare or Epic compared to regular zones.
Increased loot rolls from dungeon bosses and event bosses.
Rebalanced regular loot rarity weights.
Dungeon keys are now easier to obtain.
Mining and Herbalism can now award the full range of materials in their respective loot pools.
Gold-collection bounty requirements now scale with character level.
Fireball-on-hit and Fireball-on-kill affixes can no longer roll on newly generated items.
Loot and gold now drop in a tighter area near the center of the screen, avoiding areas hidden behind the HUD.
Crafted affix costs reduced by 75%. All Crafting Bench affix tiers now require only 25% of their previous material costs.
Updated Minor and Large Health/Mana Potion recipes.
Minor potions now use Common Herbs.
Rewritten descriptions for 9 catalysts to better explain their effects.
Pets no longer sell catalysts or crafting materials, even when matching a Sell rule.
Pets will pick up these materials instead.
Pet Salvage rules are temporarily disabled.
Hold Left Click to repeatedly mine or gather herbs.
Hold Left Click on ground loot and move across nearby drops to collect them automatically. Collection stops when the inventory is full.
Fixed an issue where sorting a nearly full inventory could delete an item. If there is insufficient space, sorting is canceled and a notification appears.
Fixed low-level items, including Epic Reliquary rewards, sometimes generating too few affixes.
Identification results now appear as notifications instead of interruptive popups.
Quick Salvaging is temporarily disabled, and Salvage Bounties have been removed until the feature returns.
Fixed Craft x5 consuming materials and gold for five potions but only producing one.
Shift-click a ready farm plot to harvest all ready plots.
Added tutorials for the Crafting Bench and potion hotbar.
Added a restock countdown to the Bounty Shop.
Shortened the Crafting Bench tutorial tip.
Unlocked skills can now be inspected without assigning them to a skill slot.
Passive tree starting nodes now display a clear CLASS START badge.
Fixed an issue allowing players to purchase disconnected starting nodes from other classes.
Skill tooltips now display fractional Mana costs instead of rounding them.
Reduced overlapping enemy health bars and excessive damage-number clutter.
Mutation choices now fade in sequentially when the selection popup opens.
Opening the pause menu now properly pauses gameplay.
Added a Disable Mouse-Follow Camera option in Settings.
Pressing Enter now confirms popups.
Reliquaries can now be opened directly from the quest tracker once ready.
Improved dungeon progress displays, HUD spacing, tooltips, and item icons.
Quest NPCs and the Bounty Board now have clearer visual markers.
Town visitors now avoid standing around interactable objects.
Improved translated text across the game.
Fixed the character selection screen appearing empty on first launch when no saved characters existed.
Pressing Escape on the character selection screen now returns to the main menu.
Fixed the main menu becoming stuck without a visible panel if a character preview failed to load.
Fixed pets appearing before they had been unlocked.
Thank you for playing Lootlands! Your feedback and bug reports continue to help improve the game with every playtest update.
| Depot | New manifest | Previous manifest |
|---|---|---|
| 4706081 | 3865527881287674481 | 4150389935096843232 |