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Patch notes · published by the developer

0.0.15 Patch Notes

On Steam

This update introduces new build-defining passives, five Obelisk variants, improved dungeon rewards, crafting balance changes, and a wide range of quality-of-life improvements and bug fixes.

Major Features

New Passive Tree Perks

Four new build-defining perks have been added to the passive tree:

  • Hemorrhage: Cleave, Whirlwind, and Stab always inflict Bleeding, stacking up to 3 times. Melee hits deal 50% less damage.

  • Hunting Grounds: Traps deploy directly beneath their target and automatically trigger after 0.6 seconds.

  • Archmage: Damaging spells spend an additional 2% of Maximum Unreserved Mana for extra spell power. This additional cost is affected by Mana Cost Reduction.

  • Reprisal: Stores damage prevented by Armor and Magic Defense, releasing it as a shockwave with your next melee skill. Melee hits deal 30% less damage.

New Obelisk Variants

Added five new Obelisk variants, each featuring unique enemies, modifiers, and themed rewards:

  • Hunt

  • Blood

  • Iron

  • Rift

  • Legion

Obelisk tooltips now also display monster levels, modifiers, encounter progress, and guaranteed rewards.

New Quest: Into the Abyss

  • Added Into the Abyss, a Level 20 quest from Godric that introduces players to their first successful Abyss dive.

  • The Abyss now unlocks at Level 20 instead of Level 15.

Inventory & Equipment Improvements

  • Added a Sort button to the stash.

  • Equipment slots now highlight only when a dragged item can be equipped there.

  • Attempting to equip an off-hand item while using a two-handed weapon now displays a helpful warning.

  • Equipment comparisons now clearly identify equipped items, weapon loadouts, and ring slots.

  • Holding Alt reveals prefix/suffix labels, affix tiers, and roll ranges.

Balance Changes

Skills & Passives

  • Whirlwind: Base cooldown is now 3 seconds at all skill levels (previously 1.5 seconds, scaling down to 0.5 seconds).

  • Archmage: Additional mana cost reduced from 8% to 2% of Maximum Unreserved Mana, and now benefits from Mana Cost Reduction.

  • Multishot Stance has been removed, and its 4 skill-point unlock cost has been refunded.

  • Surplus skill points are now saved for future skills rather than displaying points that cannot be spent.

Loot & Rewards

  • Dungeon loot now has a higher chance of being Rare or Epic compared to regular zones.

  • Increased loot rolls from dungeon bosses and event bosses.

  • Rebalanced regular loot rarity weights.

  • Dungeon keys are now easier to obtain.

  • Mining and Herbalism can now award the full range of materials in their respective loot pools.

  • Gold-collection bounty requirements now scale with character level.

  • Fireball-on-hit and Fireball-on-kill affixes can no longer roll on newly generated items.

  • Loot and gold now drop in a tighter area near the center of the screen, avoiding areas hidden behind the HUD.

Crafting & Potions

  • Crafted affix costs reduced by 75%. All Crafting Bench affix tiers now require only 25% of their previous material costs.

  • Updated Minor and Large Health/Mana Potion recipes.

  • Minor potions now use Common Herbs.

  • Rewritten descriptions for 9 catalysts to better explain their effects.

Pet Behavior

  • Pets no longer sell catalysts or crafting materials, even when matching a Sell rule.

  • Pets will pick up these materials instead.

  • Pet Salvage rules are temporarily disabled.

Fixes & Quality of Life

Inventory, Loot & Gathering

  • Hold Left Click to repeatedly mine or gather herbs.

  • Hold Left Click on ground loot and move across nearby drops to collect them automatically. Collection stops when the inventory is full.

  • Fixed an issue where sorting a nearly full inventory could delete an item. If there is insufficient space, sorting is canceled and a notification appears.

  • Fixed low-level items, including Epic Reliquary rewards, sometimes generating too few affixes.

  • Identification results now appear as notifications instead of interruptive popups.

  • Quick Salvaging is temporarily disabled, and Salvage Bounties have been removed until the feature returns.

Crafting & Farming

  • Fixed Craft x5 consuming materials and gold for five potions but only producing one.

  • Shift-click a ready farm plot to harvest all ready plots.

  • Added tutorials for the Crafting Bench and potion hotbar.

  • Added a restock countdown to the Bounty Shop.

  • Shortened the Crafting Bench tutorial tip.

Skills & Combat

  • Unlocked skills can now be inspected without assigning them to a skill slot.

  • Passive tree starting nodes now display a clear CLASS START badge.

  • Fixed an issue allowing players to purchase disconnected starting nodes from other classes.

  • Skill tooltips now display fractional Mana costs instead of rounding them.

  • Reduced overlapping enemy health bars and excessive damage-number clutter.

  • Mutation choices now fade in sequentially when the selection popup opens.

Interface & Controls

  • Opening the pause menu now properly pauses gameplay.

  • Added a Disable Mouse-Follow Camera option in Settings.

  • Pressing Enter now confirms popups.

  • Reliquaries can now be opened directly from the quest tracker once ready.

  • Improved dungeon progress displays, HUD spacing, tooltips, and item icons.

  • Quest NPCs and the Bounty Board now have clearer visual markers.

  • Town visitors now avoid standing around interactable objects.

  • Improved translated text across the game.

Menus & Stability

  • Fixed the character selection screen appearing empty on first launch when no saved characters existed.

  • Pressing Escape on the character selection screen now returns to the main menu.

  • Fixed the main menu becoming stuck without a visible panel if a character preview failed to load.

  • Fixed pets appearing before they had been unlocked.


Thank you for playing Lootlands! Your feedback and bug reports continue to help improve the game with every playtest update.

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