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Skapheim: The Tenth Realm Playtest · public · first seen

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Patch notes · published by the developer

Playtest update: an easier first year, and villagers who find their way

On Steam

Thank you to everyone who played the first wave of the playtest! Your runs and feedback shaped every change below.

Balance

  • Meadow now gives 2 Stability instead of 1. Most early losses came from Stability falling behind, not from a lack of Eitr.
  • Mountains show up in the shop more often.
  • The Golden obelisk unlocks at 40 Eitr instead of 60, so it arrives while you still have room to place it.
  • Harvest, Vigil and Archipelago now have unlock challenges: have 3 Farms, finish 4 seasons with exactly one item placed, or have 3 separate islands.

Contracts

  • Timed contracts give you one extra season to finish.
  • Area contracts ask you to fill 3–4 hexes instead of 3–5.
  • The river chain contract is gone for now. Nobody managed to complete it.

A living village

  • Villagers now walk around buildings instead of through them, use gates in town walls, and climb ladders up the mountains.
  • They prefer roads and the paths they wear between buildings, so your village grows its own trails.
  • Every walled town now has at least one gate, and parks get several, so no one is trapped inside their own walls.
  • Fishers cast into real water from the shoreline, rivers included, and no longer fish from a grass verge.
  • Woodcutters walk into the forest to fell trees. They leave home with an axe and bring back a log.
  • Villagers put their tools away when the work is done, instead of carrying a fishing rod all the way home.
  • When you place something new, a nearby villager notices it right away.

Visuals

  • Rivers and lakes at the edge of your realm now pour over the side into the clouds.
  • Longhouses sit on the ground instead of on stilts, and their chimneys smoke once they're built.

Fixes

  • Waterfalls, water and the card burn effect no longer freeze or turn stripy after hours of play.
  • Fixed lookouts stopping short of the end of a bridge.
  • Fixed town gates staying open after a villager walked out of view.

As always, tell us what you think in the feedback form or on our Discord!

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