Guildmaster Simulator Playtest · public · first seen
Steam Patch #3 — October 8th, 2026
Playtest Updates
Bugs & Fixes
Improved save/load reliability, including Guild data restoration, backups and recovery.
Fixed Guild Journal history carrying between saves.
Fixed duplicate Hero Record Origin and regional service entries.
Added confirmation before overwriting or deleting saves.
Improved save status, failure feedback and Autosave handling.
Fixed “Report Ready” flickering with hero level text.
Fixed Training Points displaying incorrectly for lower-level heroes.
Corrected region unlock messages and World Map contract descriptions.
Corrected Faction Trust and Tension tooltips.
Added thousands separators to Gold, Renown, XP and other values.
Improved Expedition Planner tooltip performance and removed duplicate Healthy status text.
Playtest Feedback Updates
Fixed overlapping text in Recruit Inspect.
Improved menu and tutorial layering to prevent overlap.
Added confirmation before dismissing heroes.
Expedition progress tooltips now show time remaining.
Improved Rank 0 pacing:
Greenvale introductory story expeditions capped at 90 seconds.
Quest Board refresh reduced to 5 minutes.
Tavern recruit refresh reduced to 10 minutes.
Normal timings return at Rank 1.
Expedition debriefs now include story outcomes, with an updated panel layout and clearer injury information.
Quest outcomes are now recorded in the Guild Journal.
Added Autosave notifications in the Journal and a timed popup when:
An Expedition completes.
Guild Notification rewards are accepted.
A hero falls in combat.
Removed unnecessary item-hover tooltips from several menus, with further cleanup planned.
Guild Chest storage is unlimited.
As always please leave playtest feedback so I can improve the game for all and happy playing!
| Depot | New manifest | Previous manifest |
|---|---|---|
| 5338711 | 2531364468746826057 | 8174734560566911919 |