Build 25797071

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Major update · published by the developer

Lumesprout 0.3.36 Update

On Steam

This update reworks campaign progression and permanent growth, and adds relic rewards for continuing to fight after completing a mission. These notes cover changes from version 0.3.22 to 0.3.36.

Growth Tree

  • Permanent growth now consists of 59 individual steps, unlocked in order along the branches of a tree.
  • Fruit-shaped nodes, connecting paths and step numbers show which upgrades come next. Zoom, pan and the full-tree view help you explore the tree, while the detail panel shows effects, costs and prerequisites.
  • Invest eight steps in each of two growth branches, then spend additional Light to unlock a combination skill. There are six combination skills, with one equipped for combat at a time.
  • Costs for higher growth tiers have been adjusted. Existing investments and unlocked combination skills are preserved.

Missions and Relics

  • The six regions now offer 18 missions in total: collection, defense and hard mode in each region. Completing a region's first collection mission unlocks the next region.
  • Collection missions require three seeds; defense missions require charging three sites. Completing the objective immediately saves completion and unlocks, without requiring an elite or guardian kill. Defense areas are also larger.
  • Hard mode starts with stronger enemies and greater spawn pressure, and provides increased experience rewards.
  • Continue fighting after completing your objective to face an additional assault and the region's guardian. Defeat the guardian to collect a relic or upgrade fragments from its chest.
  • There are 12 relics, two per region. Use fragments to upgrade them, and equip one relic for combat. Newly acquired relics and fragments are secured when you return or survive until the time limit.
  • Extra Light rewards after objective completion have increased. Dying during this phase pays out 50% of the additional Light; secured rewards and mission progress are retained.
  • The relic screen now clearly shows ownership and equipment status, with separate equip and unequip actions. Viewing a relic does not change your equipped relic.

Combat and Visual Improvements

  • Added three enemy types with ambush, directional charge and spore-based attacks, and increased regular enemy spawn frequency and numbers.
  • Increased the Starlight Lantern's damage and knockback, and adjusted the base damage and attack intervals of the other starting weapons.
  • Orbiting petals now offer damage, knockback, count, range and speed upgrades. Hit detection follows their orbit, while smaller visuals and a translucent orbit indicator make their reach clearer.
  • Reworked region layouts and interactive objects, adding smaller obstacles that block both the player and enemies. Fruit barrels are now healing pickups activated on contact.
  • Expanded monster movement animations for front, back, left and right facing. Replaced weapon, skill, level-up reward and relic icons, and made objective seeds visually distinct from experience pickups.
  • Fixed seed markers being hidden behind scenery, including in the ruins.
  • Switching windows with Alt+Tab now pauses active combat and preserves the current game and menu state when you return.
  • Added dedicated Windows executable/window and macOS app icons, and updated Korean and English text and UI for the new content.

Existing Light, growth investments, owned relics and completion records are preserved or migrated to the new progression structure.

Per-depot manifest changes

Depot changes

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Lumesprout 0.3.36 Update · LUMESPROUT build 25797071 · SteamPeaks