Quality Control Playtest · public · first seen
MENUS AND PRESENTATION
- Added a loading/briefing screen before each minigame, showing the mode name,
your assigned role, your objective, and the relevant controls.
- Briefings use current key bindings and controller prompts. Landfill shows
the player's assigned job. Gameplay waits for the briefing to finish.
- Added CRT scanlines, a metal border, and TV-style button transitions to
menus and HUD panels. Effects respect reduced-flash and motion settings.
- Added Report a Bug to the pause menu, with a title and description field.
RAIN WATCH
- Increased the size of the cover platforms.
- Randomized the starting cover arrangement and expanded the available layouts.
- Cover changes now choose validated arrangements that move every roof and
change which areas are covered.
WRECKING CREW
- Falling tower blocks and cargo now sink through the lava and are removed
once submerged, instead of remaining on the floor below it.
- Survivor fall deaths now use the lava surface as the kill threshold.
OBJECT CLEANUP
- Added red flashing warnings before timed cleanup of supported ammo drops,
loose objects, launched cargo, and destroyed robot remains.
- Rain Watch ammo and Landfill ammo/welder supplies now expire after a delay.
- Reduced the number and lifetime of accumulated robot wrecks.
- Landfill recycles old unused trash, while protecting held or welded pieces,
nearby players' pieces, and pieces supporting other junk. Picking up a
piece resets its cleanup timer.
- Salvage Shift keeps held items and team stashes protected from timed cleanup.
- Wrecking Crew keeps held and cannon-loaded cargo protected from cleanup.
- Decommissioned is temporarily disabled in this playtest build.
- Removed Herobrine
| Depot | New manifest | Previous manifest |
|---|---|---|
| 5327031 | 3476795111202485475 | 963063100273721813 |