Build 25729638

build

Space Defender: Frontier Squadron · public · first seen

PICS live
1
Branches
2
Depots changed
—
Download delta
14:54 UTC
Time · UTC
Patch notes · published by the developer

Patch 1.1.5: your feedback in the game

On Steam

Patch 1.1.5 is out. It brings in a good part of this week's feedback: videos, Steam reviews, mails and Discord messages. Thank you all!

New

  • Hangar ships can be fitted straight from the Ship tab: a row of tabs at the top (LB/RB on a gamepad) shows each ship with its slots, just like yours.
  • Squadron orders are easier to discover: the chip shows the keys (1-4), the orders unfold at takeoff, ARIA explains them once and the Codex keeps a "Wing orders" card.
  • Energy: when your shots keep stopping for lack of energy, ARIA suggests a better generator, and stations that sell one tell you so. Horizon always sells one, and generators are more common in Aquarii.
  • New "Interface size" option (Options > Controls): enlarges everything, menus included. Set to 1.2 by default on Steam Deck. The smallest texts are also bigger for everyone.
  • Buying a ship now shows a window explaining where your gear stayed, and warns you if it has no shield. The Swift now comes with a shield.
  • Holdout missions: the perimeter is drawn as contour lines, with a warning at the edge and a countdown if you leave it.

Improvements

  • During an escort, the Dock button asks for confirmation.
  • Your squadron order is kept after a dock (it goes back to Cover me on a jump).
  • On the mission board, a single click no longer takes the story mission opened on arrival.
  • A downed wingman is reported more clearly, and the Crew tab shows it.
  • Fleeing enemies jump to hyperspace instead of vanishing.
  • Wingmen let go of asteroids when you fly on.
  • Stings can no longer be elites.
  • Long choices in the Threshold's transmissions no longer overlap.
  • Russian: one line and three voice lines corrected.
  • Faster save loading, and several optimizations on phones and Steam Deck.

Fixes

  • Liner Evacuation: the shuttles no longer stay stuck at the station after their first trip, and with you at their side they keep flying even with Drones around.
  • The zoom comes back to its level after a dock.
  • A failed or abandoned mission left its enemies chasing you and skewed the next mission's counter.
  • Auto-Repair could trigger on every killing blow while the interface was hidden (H key).
  • A Stasis torpedo could make an already destroyed enemy keep firing.
  • Holding a key at the end of the game could skip the whole ending cinematic.
  • After a death, a pending message could silence the radio and delay some offers at stations.
  • The tutorial's "Explore" step could never end.
  • The picture no longer washes out during galaxy jumps.
  • LB/RB can be rebound again in Options > Bindings.
  • VIP Escort and Convoy missions count the crew's pay bonus.
  • Success texts quote the right amount.
  • Your own ship's turrets follow the difficulty and count as your shots (reserved ore, statistics).
  • Enemies no longer react faster after a screen touch (Steam Deck).
  • The gamepad no longer leaves confirmation windows.
  • Various small fixes.

The update downloads automatically through Steam, and the demo gets the same fixes. Good hunting, pilots!

Per-depot manifest changes

Depot changes

All depots
DepotNew manifestPrevious manifest
173117160032164833360632829033034672234191343
173117275516650420080065468246878290644727725
Patch 1.1.5: your feedback in the game · Space Defender: Frontier Squadron build 25729638 · SteamPeaks