Elvenfoundry has moved from Unreal Engine 5.2 to Unreal Engine 5.8. Most of the work went into rebuilding the code for the belts, splitters, machines and factory saving. That brought more than 30 fixes and improvements, autosave, and the new lip sync system developed for Lust in Time.
Your save
- New: autosave. The game saves every 60 seconds while you are in the factory, when you leave the factory and when you quit. Autosave settings will be added in upcoming patches.
- New: items on belts are saved. They are reloaded properly instead of disappearing.
VR
- Stopped using the SteamVR plugin and moved to OpenXR, the current VR standard.
Lip sync
- New lip sync, using the system developed for Lust in Time. Much better precision, with smoother transitions.
- Lip sync now works in every language.
- The mouth stops when a voice line is cut off.
Factory: splitters
- Items inside a splitter no longer turn into Iron Blobs when you leave the factory.
- Fixed a bug that let items go to an output with no belt.
- When one output is jammed, the waiting items go to the other output.
- The blob gun at output 2 now takes output 2's item instead of output 1's.
Factory: saving and loading
- Fixed a bug causing missing or duplicated machines after a load.
- Fixed a bug where saving while entering the portal could delete some machines.
- Fixed a bug causing belts to not load properly and items to get stuck.
- Fixed a bug causing a blocked connector when saving in the middle of drawing a conveyor.
- Building waits until the factory has finished loading.
Factory: belts, machines and building
- Deleting a machine now also gives back the items inside it, and removes the belts that ended at it, returning their items.
- Fixed a bug causing a blocked, half-built conveyor when deleting one half of a joined belt.
- Fixed items already on a belt not changing speed when the belt speed changes.
- Fixed DreamCatalyst, InfernalCatalyst and InfernalCell not spinning.
- Fixed a bug that caused item duplication when re-applying a recipe with the factory gun.
- Fixed a bug that made Somnithreader and BootySlapper free to build.
- Fixed a bug that made BootySlapper and Somnithreader show the wrong preview.
- Fixed machines showing a green light when only one of their two inputs was set.
- A machine without a recipe shows an empty panel instead of Iron Blob info.
- Fixed a bug causing deleted extractors to not free the correct spawner.
- Highlights always clear when you switch modes or let go of the factory gun.
Blobs and the ranch
- Emptying or deleting a ranch now gives back the whole blobs.
- Fixed a bug causing a spawner covered by an extractor to spawn an extra blob after a load.
- Desktop mode: switching away from the blob gun while holding the button now stops it.
Other changes
- Shaders now compile in the background, to reduce stutter on the first start after the update or after a graphics driver update.
What's next
There are still some bugs that need fixing, and I want to improve the flatscreen version of the game and improve performance.
If you find any issues, you can open a fix request on Discord: discord.com/invite/tUbBrUZKVK
Thank you for your support!