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Velvet Door Playtest · playtest, public · first seen

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Patch notes · published by the developer

Playtest Update — Weekend Overhaul

On Steam

This weekend was all about the way you interact with the speakeasy. Almost everything you touch behind the bar has been rebuilt on new foundations, with a big focus on multiplayer reliability.

Interactions

  • Rebuilt interaction system. Every interactive object now uses the same rules, so prompts are consistent and reliable across the whole speakeasy.
  • Alternative actions. Hold Alt to reveal secondary actions on objects (for example, taking a glass out of a crate instead of picking up the crate itself).
  • Hold-to-confirm progress. Actions that need to be held now show a progress bar filling inside the action prompt.
  • Smaller, cleaner action prompt.
  • Target details panel fixed. The information panel about what you are looking at now opens and closes properly.
  • No more double use. Two players can no longer use the same object at the same time (pouring, filling, the door peephole…).

Highlighting

  • Outlines now only appear on objects you can actually do something with right now. Holding a glass? Other glasses stop lighting up — but a glass you can pour into still does.
  • A subtle outline when you aim at an object from a distance, a stronger one once it is within reach.
  • Placement spots get their own outline while you are setting something down.
  • Fixed fixtures (wall tap, door) no longer get an outline: their prompt is enough.

Carrying & placing

  • Picking up, carrying and placing objects has been rebuilt for multiplayer: actions feel instant for everyone, not just the host.
  • Fixed glasses placed on a tray ending up in different positions for different players.
  • Carrying the keg with its tap attached no longer blocks your movement.
  • The keg tap now turns into a ghost together with the keg while you place it.

Bar & liquids

  • Pouring and filling are more reliable in multiplayer.
  • Fixed the wall tap not filling glasses and leaving its prompt stuck on screen.
  • The keg tap works with the new system (screwing / unscrewing included).
  • The trash can works with the new system.

Glass crate

  • New: take glasses straight out of the crate with Alt + click. Click alone still picks up the whole crate.
  • The crate shows "Empty" once its last glass is gone.
  • Fixed glasses coming out of the crate the size of a thimble.
  • Glasses still inside the crate no longer show through it while you place it.

Under the hood

  • New dedicated systems for interactions, carrying/placement and item containers, replacing the old prototype logic.
  • Containers are now data-driven: crates can be filled with fixed or randomised contents, paving the way for deliveries and searchable stashes.

Thanks to everyone who joined the playtest and reported bugs — keep them coming!

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