Build 25715850

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Patch notes · published by the developer

v0.8.16

On Steam

Music

  • Every screen has its own track now. Main menu, circuit select, map, wiring desk, shop, garage, back table.
  • Fights change music by what kind of fight it is.

Stats add up instead of multiplying

  • Every bonus on a top is now added together instead of each one stacking on the last.
  • Whole-number stats round instead of cutting off, both on the top's face and in the panel.

You can see what you cannot afford

  • Anything you are short on reads red and faded. Traveling shop, cassette store, Garage, shady dealer.
  • The cassette draft shows COINS above the reroll button, and it drops when you reroll.

Triggers

  • Every trigger's condition gets better at level 2, not just its cooldown. Close to Enemy reaches further, In Center counts a wider centre, All Alone needs fewer tops near you, and Last Stand fires earlier (under 35% hp becomes under 44% hp).
  • The upgrade panel shows the condition change beside the cooldown.

Other

  • Holding to buy a look in the Garage fills its name box green from the left, and the name flips to black as the fill passes it.

Fixes

  • Double Hull used to show two different maximums, a smaller one on the roster and a bigger one in the fight, and the fight started you at the smaller one. They match now and the gain arrives filled.
  • Pulling back to launch no longer darkens the whole arena.
Per-depot manifest changes

Depot changes

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DepotNew manifestPrevious manifest
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v0.8.16 · spin.exe Playtest build 25715850 · SteamPeaks