Every screen has its own track now. Main menu, circuit select, map, wiring desk, shop, garage, back table.
Fights change music by what kind of fight it is.
Stats add up instead of multiplying
Every bonus on a top is now added together instead of each one stacking on the last.
Whole-number stats round instead of cutting off, both on the top's face and in the panel.
You can see what you cannot afford
Anything you are short on reads red and faded. Traveling shop, cassette store, Garage, shady dealer.
The cassette draft shows COINS above the reroll button, and it drops when you reroll.
Triggers
Every trigger's condition gets better at level 2, not just its cooldown. Close to Enemy reaches further, In Center counts a wider centre, All Alone needs fewer tops near you, and Last Stand fires earlier (under 35% hp becomes under 44% hp).
The upgrade panel shows the condition change beside the cooldown.
Other
Holding to buy a look in the Garage fills its name box green from the left, and the name flips to black as the fill passes it.
Fixes
Double Hull used to show two different maximums, a smaller one on the roster and a bigger one in the fight, and the fight started you at the smaller one. They match now and the gain arrives filled.
Pulling back to launch no longer darkens the whole arena.