Municipal Ghosts Playtest · public · first seen
0.6.0
Live on Steam now. Update to play.
Handling
- Drifting is rebuilt on simple rules: tok-tok and cuts share the same physics on every kart, U-turn drifts swing past 90°, and a New cut keeps you drifting while you hold Shift.
- Every race is now two laps.
- Time Attack and Drift boards start fresh, and rivals are retuned.
New courses
- Salt Depot, Gallery Run, Spillway, Pumpworks and three solo mazes.
- Wormhole, Rewind and Gauntlet online, under Prototypes.
Modes
- ITEMS: race rivals with item pickups on any course.
- TEAM SPEED: fill your team meter for 5-second team boosts.
Online
- Chat from any menu, top-10 Time Attack announcements, and Steam friend parties that follow the leader into rooms.
- Rooms seat 16 and fill to eight with bots. Hosts can kick, turn bots off or hand the room over.
- Build a course in the track editor and race it online (unranked).
- R keeps you on the road, and stray karts reset themselves.
Garage and looks
- Press U to tune your kart or load a mod (records are off while one is active).
- Fresh looks for four courses, lit karts at night, Cinder and Pulsejet boosters, and more songs.
- Recent races, online ones too, are saved as replays.
Performance
- Full races run much smoother on CPU-limited PCs: on our test PC at Low, Neon went from about 64 to over 90 fps.
- Low turns off shadows and volumetric fog, courses only draw what you can see, and kart models are lighter.
Fixes
- Block edges no longer launch you into the sky.
- On a Windows crash, a window offers to send us a report. Nothing is sent unless you press Send.
0.5.0 and 0.6.0 can't race each other online, so update to play together.
| Depot | New manifest | Previous manifest |
|---|---|---|
| 5093141 | 4998917374085119837 | 1603766617913849238 |
| 5093142 | 6593950896726831127 | 1026796370906593220 |