Build 25681848

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Space Defender: Frontier Squadron · public · first seen

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Patch notes · published by the developer

Patch 1.1.1: fairer fights, smarter missile salvos, redrawn stations

On Steam

Patch 1.1.1 is out, a few hours after 1.1. Thanks for all the feedback!

Balance

  • Enemies no longer appear on top of you or inside your view: always at least 24 u away, off screen.
  • Patrols and pirate raids wait for the current fight to end before they join in.
  • The Rescue Pod now steps in before a wingman can be kidnapped.
  • Medium threat now starts after 10 missions, and the difficulty walls in Perseus and Orionis are softer.
  • Your turrets hit twice as hard, and wingmen are sturdier.

Weapons

  • A missile salvo that costs more than your whole energy bar now fires the launchers your energy covers, instead of nothing at all. The energy bar flashes for the rest.

Controls and menus

  • Gamepad: the selected button now has a white ring, and main buttons light up only when selected.
  • The target box stays centred on large ships and relays (searchlight beams used to pull it off).
  • The ship picture in the menu no longer goes blank from the second opening.
  • Settings: the Reset tab is gone; deleting a save slot now asks for confirmation.
  • Loading screens and the intro's first line no longer rush by.

Visuals and music

  • Six stations and spaceports redrawn (Horizon, Hephaistos, Sekhmet, Vega-31, Rhea-41, Poseidon-13), with docking pads and turrets moved onto their hulls.
  • The space mist thins out as you zoom out, and the three zones now share the same, lighter haze.
  • The intro theme carries on into the game instead of stopping.

Performance

  • Ships off screen pause their visual effects, enemy missiles are recycled, and battles create far less memory garbage: fewer hitches in big fights.

The update downloads automatically through Steam, and the demo gets the same changes. Good hunting, pilots!

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