Shadow Dungeon · public · first seen
Reforging Stone: Rerolls an item's base attributes.
Tempering Stone: Rerolls an item's negative affixes.
Chaos Stone: Rerolls an item's skill affixes.
Enchantment Stone: 10% chance to add an additional skill affix to an item.
Items now store the dungeon difficulty and tier they were obtained from. Ascension Stones will take these dungeon bonuses into account when rerolling item attributes.
Demon Challenge Scroll: Opens a Boss Dungeon at Master difficulty.
Treasure Map: Opens a Treasure Vault containing 10 rare chests at Nightmare difficulty.
Infernal Challenge Scroll: Opens a Void Inferno containing 3 bosses at Inferno difficulty.
Charge Sprite: Generates a shield equal to a percentage of the player's maximum health every 8 seconds.
Guardian Sprite: When the player takes lethal damage, prevents death and revives the player. Cooldown: 20 seconds.
Wisdom Sprite: Automatically opens chests and has an additional chance to drop one extra rare item.
Added numerical shields. Multiple shields can now stack.
Added skills that fire when a shield is broken.
Added Boss Floors to Greater Rifts. A mini-boss appears every 5 levels, and a major boss appears every 10 levels.
Inventory and storage pages can now be configured to pick up specific item types. When enabled, picked-up items are automatically placed into their corresponding pages.
Items can now be favorited. Favorited items are excluded from Sell All and their positions are not affected by inventory sorting.
Set items now display a set number in the top-right corner.
The Rune Fusion Station can automatically combine 5 lower-tier Equipment Skill Runes into a higher-tier rune. Equipment Skill Runes and Attribute Runes can also be sold by quality.
Each skill on the skill bar can now have its own Auto-Attack toggle.
Summoning skills now automatically summon their minions without requiring manual casting.
Hold down a button to continuously use items, socket gems, or enhance weapons at the Blacksmith.
Gamepad input detection has been replaced with a new system.
Added support for 6K displays.
Ascension Mirror: Use it to unlock one additional main story chapter.
Set Piece Conversion: Spend rare items to convert duplicate helmets, armor, gloves, or boots into other set pieces.
Potion Fusion: Combine buff potions to create potions with rarer attributes.
Scroll Fusion.
Set Gems: Socket one gem into the main-hand weapon and one into the off-hand weapon. Different combinations of any two Set Gems create different effects.
New NPC that sells Treasure Chests.
Achievement System.
Mercenaries.
The game was developed using Unity 2019, which is now quite outdated. Its lighting system has relatively high performance overhead and consumes a significant amount of system resources.
In the future, the game project will be migrated to a newer version of Unity, which provides better 2D lighting performance.
Some performance-intensive CPU particle effects will be converted to the new GPU particle system to improve frame rates.
In-game skills will be converted from Mono to DOTS to reduce the performance overhead caused by having a large number of skills active on screen.
| Depot | New manifest | Previous manifest |
|---|---|---|
| 4423581 | 4394890919098586385 | 6747016048849991195 |