The Wild Outback · public · first seen
Hey y'all! This update cuts back on the cowboy prominence. They've been a bit *too* present especially during the Arcade endgame! Certain enemies get to stay alive longer too. Also don't trust that this is the "final" update. Just a few tweaks here!
- Changed Level 6 song to Chasing Victory.
- Reduced amount of car enemy spawns in Level 6.
Player:
Cowboy allies are too powerful. That's it, no beating around the bush there, but hey, a few other allies get buffs to compensate.
- Reduced Cowboy ally lifetime to 3 minutes.
- Reduced Cowboy ally star pickup lifetime to 5 minutes.
- Cannonball ally now follows the player again. (Not so useless anymore!)
- Increased Cowmageddon damage by 2x.
- Increased alien robot ally lazer damage slightly. Massively increased contact damage. (Yes, it has contact damage)
Enemies:
Some enemies are too easy to kill and not much of a challenge, while a few robot miniboss have gone a bit too far... So here's some changes to that!
- Reduced/ changed Alien Robot Miniboss stats. Health, fire rate and top speed changed for stronger variants.
- Reduced speed and acceleration of alien robot enemies.
- Increased Silly Sam miniboss health by 2x.
- Reduced all knockback given to alien robot bosses.
- Increased Cannonball enemy health by 4x.
- Increased Giant Green Cow enemy health by 2x.
- Increased Giant Reaper enemy health by 10x. Now drops gray coins on hit.
Despawn distance increased. Now spawns in Level 5.
- Giant Green Cows spawn in Level 4.
- Cannonball enemies spawn in Level 7.
- Increased Mothership health by 2.5x.
| Depot | New manifest | Previous manifest |
|---|---|---|
| 2518671 | 5867673838483239582 | 5042929856491845625 |