Build 25643131

build

The Wild Outback · public · first seen

PICS live
1
Branches
1
Depots changed
—
Download delta
02:42 UTC
Time · UTC
Patch notes · published by the developer

The Wild Outback Update v1.0.9.1

On Steam

Hey y'all! This update cuts back on the cowboy prominence. They've been a bit *too* present especially during the Arcade endgame! Certain enemies get to stay alive longer too. Also don't trust that this is the "final" update. Just a few tweaks here!

- Changed Level 6 song to Chasing Victory.

- Reduced amount of car enemy spawns in Level 6.

Player:

Cowboy allies are too powerful. That's it, no beating around the bush there, but hey, a few other allies get buffs to compensate.

- Reduced Cowboy ally lifetime to 3 minutes.

- Reduced Cowboy ally star pickup lifetime to 5 minutes.

- Cannonball ally now follows the player again. (Not so useless anymore!)

- Increased Cowmageddon damage by 2x.

- Increased alien robot ally lazer damage slightly. Massively increased contact damage. (Yes, it has contact damage)

Enemies:

Some enemies are too easy to kill and not much of a challenge, while a few robot miniboss have gone a bit too far... So here's some changes to that!

- Reduced/ changed Alien Robot Miniboss stats. Health, fire rate and top speed changed for stronger variants.

- Reduced speed and acceleration of alien robot enemies.

- Increased Silly Sam miniboss health by 2x.

- Reduced all knockback given to alien robot bosses.

- Increased Cannonball enemy health by 4x.

- Increased Giant Green Cow enemy health by 2x.

- Increased Giant Reaper enemy health by 10x. Now drops gray coins on hit.

Despawn distance increased. Now spawns in Level 5.

- Giant Green Cows spawn in Level 4.

- Cannonball enemies spawn in Level 7.

- Increased Mothership health by 2.5x.

Per-depot manifest changes

Depot changes

All depots
DepotNew manifestPrevious manifest
251867158676738384832395825042929856491845625