Build 25629809

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Old World · test · first seen

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20:30 UTC
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Patch notes · published by the developer

Old World September 30th Test update

On Steam

Old World test branch update 1.0.84897 Test 2026-09-30

To switch to the test branch, right click Old World in Steam and select Properties, open the Game Versions & Betas tab and select 'test' in the version list.

Design

  • Disbanding Workers/Disciples gives the same opinion penalty as having them killed

  • Sword of the Gods now gives +50% attack vs infantry (was +50% strength)

Programming

  • Eliminated some unnecessary network traffic

UI

  • Added player notification for rejection of human proposal for alliance/peace/truce/map sharing

  • Added headers for pinned and notable characters

  • Savegames from completed named games will include the game name in the filename

  • Mod Editor property buttons expand vertically to cater for text wrap

Bugs Fixed

  • Fixed AI losing the game due to no heir

  • Fixed UU card being moved from draw pile to discard pile on culture growth

  • Fixed Nation/Tribe crest being shown twice in "unit seen" notifications

  • Fixed an issue where Occurrence Ready events could happen on back-to-back turns

  • Fixed AI overvaluing border expansion

  • Fixed ursurper succession load/save bug

  • Fixed Exchange map (with human player) mission issues

  • Fixed duplicate Sin-Muballit name

Per-depot manifest changes

Depot changes

All depots
DepotNew manifestPrevious manifest
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