Mechabellum · public · first seen
Greetings, Commanders!
Following the release of Mechabellum 2.0, we’ve gathered a lot of incredibly useful feedback. The development of our next major update is currently in full swing. However, before rolling out our next major update, we need to make a few minor adjustments. This update primarily focuses on balance for the [Standard Versus] mode. We expect to roll out a balance patch for [Star Expedition] very soon as well.
[Suppression Shots]: Cost 100 → 150
Developer's Note: After our last base stat buffs to Void Eye, the 100-supply price tag for this Tech is a bit too cheap.
[Machine Learning]: Cost 200 → 50
Developer's Note: We were too conservative with the numbers for this new Tech in the previous patch.
[Anti-Air Missile]: Damage 2000 → 2500; Cost 200 → 100
Developer's Note: Similar to [Machine Learning], we were a bit too cautious with the numbers for this new Tech in the previous update.
[Void Eye & Fire Badger] Player HP modifier +200 → 0
[Void Eye & Tarantula] Player HP modifier +200 → -100
[Vortex & Tarantula] Player HP modifier +400 → +600
[Vortex & Fire Badger] Player HP modifier 0 → +100
[Vortex & Mustang] Player HP modifier +200 → +400
[Vortex & Sledgehammer] Player HP modifier +300 → +500
Developer's Note: Recently, we received some feedback that Void Eye is too strong. In our stats, Void Eye's overall win rate and pick rate are close to average, but some Starter Packs containing Void Eye have notably high win rates. We therefore decided to nerf those Starter Packs first and will continue to monitor Void Eye's performance closely. At the same time, because Starter Packs containing Vortex have performed slightly worse than average, we decided to give them an HP buff.
Rank 3 Vortex will no longer appear in Unit Drop on Rounds 2 - 4
Fixed an issue where some units were not receiving correct buffs from reinforcement cards in [Star Expedition].
Fixed a Leaderboards performance issue.
Fixed multiple issues that could cause data errors.
Fixed multiple issues that could cause unit animation errors.
Feel free to submit feedback, suggestions, or report bugs for this update via the following channels.
Mechabellum Discord: https://discord.gg/mechabellum
Mechabellum Reddit: https://www.reddit.com/r/Mechabellum/
Mechabellum Steam Discussions: https://steamcommunity.com/app/669330/discussions/
| Depot | New manifest | Previous manifest |
|---|---|---|
| 669331 | 8379161997726422876 | 1993741345226360017 |
| 669332 | 2905691750751638556 | 8984702482377577933 |
| 669333 | 1884291391784725932 | 5495618438492910278 |