ReapCycle Playtest · public · first seen
This patch adds two new features and fixes a UI bug
Upgrade Persistence
While upgrades aren't really meant to be accessed so quickly, current costs allow it. Upgraded producers will now keep their tier saved when deconstructed and placed back into the player's inventory.
Excess Loot No Longer Disappears
Extra items in producers when they were deconstructed used to just vaporize. Deconstructed machines with inventory now drop a footlocker where materials can be recovered. The footlocker despawns after it is emptied.
Patch Notes
Added the footlocker
Footlockers drop when machines are deconstructed and their contents exceed the player's inventory
Footlockers also drop when players die so that other players can pick up their loot
Fixed a bug where players looking at a machine's UI at the time another player deconstructed that machine would cause an error
Machines will now retain their upgrade tier when deconstructed
| Depot | New manifest | Previous manifest |
|---|---|---|
| 5300531 | 7531321214038296724 | 796056236495234014 |