Build 25602226

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Sightline Playtest · public · first seen

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Patch notes · published by the developer

Going Down

On Steam

Floors
- A raid now has three floors, and you start on floor 1.
- Stairs connect two floors and go both ways.
- A chute takes you one floor down. You cannot come back up the same way.
- You can extract on floor 1 only.
- Each deeper floor is smaller and has stronger enemies. They have more health and hit harder.
- Deeper enemies have a different color: green on floor 2 and dark red on floor 3.
- Deeper floors drop better guns. Only floor 3 drops legendary guns.
- Enemies do not start near the stairs or the places where you land from a chute.
- Enemies do not use stairs. Take the stairs to lose a chase.

Maps
- All three floors get a new layout every raid.
- Floor 1 is a set of hubs with roads between them and open land around them.
- Floors 2 and 3 are bunkers with rock walls.

Intel and radar
- A radar in the top left replaces the old exit markers.
- The radar shows the exits and the objective that your notes told you about.
- It also shows each stair and chute after you see it.
- A line on the radar shows the path that you walked in this raid.
- Notes stay with you for the whole raid, on every floor.
- Below floor 1, the HUD shows how many exits you know.

Weapons
- A gun that you pick up goes into a slot of the same type.
- A secondary gun does not replace a primary gun. A gun does not replace your fists.
- Before you pick up a gun, a prompt tells you which slot it goes into and which gun you drop.

Other
- The camera follows the mouse twice as fast.
- New raids start faster on the server.

Per-depot manifest changes

Depot changes

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