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v0.B.6 - Challenges & Achievements

On Steam

The Challenges & Achievements Update

Update 2 on the roadmap has landed. v0.B.6 brings achievements to chase, challenge scenarios to beat — and a way to build your own and share them with everyone. On top of that, it's the biggest match engine pass since the playtest began, built straight from your bug reports.

I'll start by addressing the elephant in the room: we're not finishing the roadmap before release.
We're already releasing in 2.5 weeks so likely we'll just move the Training & Academy update to after full release.
These updates will still happen as promised and will be totally free.


A new main menu

  • New Game, Load Game and the new Community hub, front and centre. Your save slots now sit behind Load Game.
  • Workshop and Multiplayer tiles are already there, greyed out — a peek at what we're exploring after 1.0.

Achievements

  • 14 achievements across bronze, silver and gold, for both League of Legends and Dota 2 — win Worlds or The International, go a whole regular season unbeaten, win back-to-back titles, build a dynasty… and a few we'll let you discover yourself.
  • Unlocks are account-wide: they're tracked across every save, and an inbox mail lets you know when one pops.
  • Every gold achievement unlocks a title — an animated badge shown next to your name on the main menu and the Community page. Pick the one you want to wear.
  • Fair play: turning on God Mode or using the Database Editor switches achievements off for that save. Sandbox saves stay sandbox saves.


These are in-game achievements for now — Steam Achievements are on our list for after 1.0.

Challenges

A challenge is a hand-built save with a goal and locked settings — Options, Tools and the Database Editor are off-limits for the whole run.

  • The first official challenge is Impossible Mode: 21 leagues across Europe, North America, Korea and China (tiers 1–3), Worlds as the only international event, the Difficult economy, hidden ratings — and you start unemployed. Your goal: win Worlds.
  • Beat it and you earn the IMPOSSIBLE title. Good luck.
  • Launching a challenge drops it straight into your first free save slot.

Create & share your own scenarios

  • Create a Scenario starts from any exported database file — your own custom world, real rosters, anything you've built.
  • Pick the game, the leagues, the international events and your starting team (or start unemployed), set the options — economy, hidden ratings, residency rules and more — and choose a goal: win Worlds, MSI, First Stand, a domestic title or The International, stay 10 seasons with one club, or just play endlessly.
  • Play it right away, or publish it to the Community board, where anyone can pick it up and play it.

Match engine rework


Another match engine rework, after implementing more impactful winrates some games ended in 15 minute stomps.
All of that should now be improved:

  • Realistic game length — across 460+ simulated league games, no game ended before 24 minutes and the average was about 34.
  • Far fewer blowouts — shutouts are now rare (one in those 460+ games).
  • Watched and simulated matches play by exactly the same rules — before, they were tuned differently.
  • Roster strength matters more:

OVR gapStronger team wins
Under 2 points~55%
2–6 points~60%
6–8 points~70%
8–12 points~73%
12+ points~79%

Measured over 1,200 simulated matches with equal team chemistry. Shared language and years together still swing results, and upsets still happen at every gap — matches should still be matches.

A living meta: champion patches

  • A new patch lands every split and shifts champion strength, with patch notes in your inbox: the biggest buffs and nerfs, and the strongest pick in every role.
  • The Champions page now shows every champion's roles, its win rate in each, its tier and its early / mid / late game power.
  • Draft AI fixed — no more alphabetical bans or "first champion of each lane" picks. Every team drafts from the current patch, drafts vary from game to game, and well over 100 different champions now see play instead of the same 8–10.
  • Edit the meta yourself — change any champion's roles, strength per role and power curve in the Database Editor, or with God Mode on the Champions page. You can freeze the meta, or reset it to the launch patch.

Economy

  • New Economy option (Baseline / Difficult / Generous) that scales sponsorship, merchandise and prize money for every team.
  • Baseline League of Legends income is now 10% higher on sponsors and merchandise.
  • League of Legends free agents who stay unsigned now lower their salary demands: −25% after one season, −50% after two.

Also in this patch

  • Changing a player's OVR in God Mode or the Database Editor now changes their actual ratings, so edited players perform like their new OVR.
  • OVR and POT are capped at 99 in God Mode, the Database Editor and save imports — no more 1000-OVR players breaking matches.
  • Fixed Player Ratings freezing when sorting a column; the table is now split into pages.
  • Award mails, History and team trophies now show players' pro IDs instead of their real names.
  • Fixed a player's Years With Team resetting when they declined a new contract, entered free agency and re-signed with the same team in preseason.
  • Fixed clicking a player sometimes opening a different player — duplicate player IDs are now repaired automatically when a save loads.

Thanks as always for the reports and feedback — most of this update came straight from you. Next up on the roadmap: the Training Update, with coaching staff, SoloQ and scrims.

If you're enjoying MOBA Manager, wishlist & follow to catch what's next.

See you on the Rift — and the Ancient. 🏆

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v0.B.6 - Challenges & Achievements · MOBA Manager Playtest build 25565514 · SteamPeaks