Build 25565353

build

Stock Car Tycoon · public · first seen

PICS live
1
Branches
1
Depots changed
—
Download delta
20:29 UTC
Time · UTC
Major update · published by the developer

🏁 Major Race Weekend & Economy Update

On Steam

🏁 Major Race Weekend & Economy Update

A major Stock Car Tycoon update is now live, focused on improving race weekends, financial balance, sponsor strategy, tire choices, and overall clarity.

A lot of these changes came directly from player feedback, especially around finances, race pacing, unclear stats, sponsor choices, and quality-of-life issues.

⏩ Skip to Results

You can now skip the live race simulation and go straight to the result.

The important part is that this does not use a simplified result generator. The same race simulation still runs in the background, so:

  • finishing positions

  • DNFs

  • collisions

  • injuries

  • component wear

  • sponsor objectives

  • finances

  • championship points

all resolve exactly as they would if you watched the race normally.

If your driver DNFs, the button changes to a more prominent FINISH RACE option so you can move on immediately.

⚡ Race Speed Now Saves

Your preferred race speed now persists between races and sessions.

Choose:

1x / 2x / 4x / 8x

…and the game will remember it.

No more setting the race back to 8x every weekend.

🛞 Tire Strategy Improvements

Tires now have clearer identities and more meaningful tradeoffs.

  • Soft — strongest early pace, but faster degradation

  • Medium — balanced all-round choice

  • Hard — lower early pace, but better durability and lower risk

We also fixed a bug where race predictions could change randomly when switching between tire compounds.

Predictions are now deterministic, so switching back to the same tire under the same conditions will give you the same expected result.

Your last selected tire also carries over to the next race weekend.

📊 Track Priorities

The pre-race screen now shows which characteristics matter most for the upcoming circuit.

You’ll see priorities such as:

  • Speed

  • Handling

  • Reliability

  • Overtaking

  • Driver-related factors

rated as HIGH / MEDIUM / LOW.

These values are based on the actual race-engine track weights rather than generic recommendations, making preparation much easier to understand.

ℹ️ Better Stat Explanations

One of the biggest pieces of feedback was that many stats existed without clearly explaining what they actually did.

We’ve now added tooltips and explanations across the game for:

  • driver stats

  • mechanic skills

  • car performance

  • reliability

  • condition

  • components

  • development

  • race preparation

The goal is to make decisions feel strategic rather than like guesswork.

💰 Normal Difficulty Economy Rebalance

Normal difficulty was putting too much pressure on players simply trying to survive the first season.

We’ve made two important changes:

Guaranteed Race Completion Income

The Normal difficulty completion payout has been increased from:

$250 → $1,050

This gives midfield teams a more stable income floor without making poor results profitable.

Repair Costs Reduced by 15%

All player car repair costs have been reduced by:

15%

Wear, reliability, failure risk, and repair effectiveness are unchanged.

Repairs still matter, but they should no longer consume such a large percentage of your season income.

🤝 Sponsor System Reworked

Sponsors have received a major balance and clarity pass.

Higher-tier sponsors previously had tougher objectives but could sometimes provide much worse expected value than safer lower-tier offers.

Sponsor archetypes and guaranteed income have been rebalanced so stronger sponsors now make more sense for stronger teams.

You’ll also now see:

  • Sponsor Quality

  • Risk Level

  • Fit for your team

A high-quality sponsor is not automatically the best sponsor for your current performance.

For example, an Exceptional sponsor may offer huge upside but also be marked Very Difficult if its target is far above your recent results.

📈 Smarter Sponsor Forecasts

Sponsor forecasts now use your actual recent race results instead of static probabilities.

The same shared model now drives:

  • Sponsor Fit

  • Projected Weekly Cash Flow

  • Expected Income

This makes sponsor income projections much more accurate and consistent across the game.

👀 Always See Your Driver

If your driver falls outside the Top 10 during a race, they now remain visible in a pinned row below the leaderboard.

You can always see:

  • current position

  • your driver

  • DNF status

without having to guess where they are in the field.

💵 Clearer Financial Warnings

Race weekend now gives you a clearer picture of your financial situation before committing.

You can see:

  • Current Cash

  • Race Entry Fee

  • Weekly Payroll

  • Estimated Cash After Race Weekend

Low-funds warnings are now more obvious, helping you understand when your team is approaching a dangerous financial position.

🛠️ UI & Bug Fixes

We’ve also completed a wider cleanup pass, including:

  • fixed unresolved UI variables such as {{label}} and {{weather}}

  • fixed missing stat explanation translations

  • improved race weekend clarity

  • improved sponsor information

  • improved financial displays

  • improved player visibility during races

  • tutorial prompt no longer needs to repeatedly interrupt new games

  • several consistency and regression fixes across race-weekend systems

Per-depot manifest changes

Depot changes

All depots
DepotNew manifestPrevious manifest
508040172484914287245273332525278683773489677