MINTHAVEN: A TCG Life Sim Playtest · public · first seen
This playtest build is a broad pass over the first week in Minthaven: how you move around town, how you earn, and how your collection grows.
What's new
- Town life: forage spots around town, cafe shifts with customer orders, and
more to do between duel days.
- Movement: hold Shift to run, and interacting with trees and ground pickups is
more forgiving.
- Progression: clearer card and collection progress, with a level-up banner and
XP feedback when you place cards.
- Duels: cleaner match log and a readable graveyard.
- Menu & HUD: refreshed main menu, in-game roadmap panel so you can see what's
planned, and a visible build number.
- Plenty of smaller fixes and polish across quests, shops and the UI.
Notes
- This is a playtest build: it covers the first 7 in-game days. Later-game
systems are intentionally switched off for now.
- If you're continuing from an earlier playtest build and anything looks off,
starting a fresh run is the quickest fix.
Thanks for playing — your feedback is what shapes the next build.
| Depot | New manifest | Previous manifest |
|---|---|---|
| 5279701 | 440329112747975263 | 3387320574225608379 |