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Patch notes · published by the developer

Game Update 0.2.2

On Steam

Yeah so the last patch was pretty huge. Unsurprisingly, I found some stuff after further testing. Nothing major, but worth patching sooner than later.

OOOH, SHINY! (actually shiny now)

  • Gold enemies used to be tinted gold, so a green slime came out mildly jaundiced. Now they're properly gold.

  • The chance went up from 10% to 20%. I said "1 in 10" on the card, you read it as a promise, went 12 fights without seeing one, and decided the patch was broken. Fair. Now it's 20% of the time. It's a chance, not a promise.

  • The card now says "20% chance an enemy spawns gold: 3x XP."

PATCH SCREEN

  • Patch icons are bigger. They were too damn small.

  • The patch name now lines up with its price, and the text is tightened up.

  • Flavor text caps at two lines. The jokes stay, the wall of text goes.

HUD

  • The LEVEL UP announcement now actually shows up in the middle of the screen. It had been sitting off to the left because of reasons. Now it's nice and obvious.


    That's it. If I find anything else, more patches. Good times.Darrell's Authority Figure,
    Fun Adjacent

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