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Patch notes · published by the developer

Playtest Patch # 1

On Steam

This is the first patch addressing multiple issues encountered in the Playtest, patches will be coming out quickly as the issues get fixed and notes will be posted at the end when several issues have been fixed already. This is the first set of issues fixed:

Improvements

  • Passive node points now can be updated without players having to respec anything, new values will be immediatly available after a change, allowing for easier balance changes later.


Bug Fixes

  • Fixed an issue where the Intelligence tree was not being saved and removed passive points, all trees should save and work now. Improvements to the tree will be made over time to prevent issues like this from happening at all.
  • Fixed hair and skin tone numbers not changing when randomizing.
  • Fixed Bounty target Gate Hunters not dropping their equipment on death.
  • Fixed Pet Trainer not being interactable after reaching level 15.
  • Fixed Agility stat granted by passives not working.
  • Fixed Quest menu being brought up when inputting its keybind on a text field.
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