Pact or Peril: World Domination · public · first seen
## Calculated dice, reworked
**Full Send in Calculated mode now works the way the slider says it does.**
- **The % on the slider is the real chance.** Away from a sure thing it shows the same odds as
Classic dice, then climbs smoothly to 100% as you commit enough troops for a guaranteed win.
No more jumps between one troop and the next.
- **Guaranteed wins start at 5 v 1** and scale up smoothly with the size of the fight — about
even troops around 150 v 150, and fewer attackers than defenders in the biggest battles
(475 v 500).
- **A 0% attack is now a real attack.** Commit a few troops to bleed a big stack: you spend the
troops you committed, the defender loses troops too, and you never take the territory (so no
card for either side). Before, a 0% attack wiped your troops and left the defender untouched.
- **Losses are predictable.** A win costs close to the troops real dice would cost on average,
with a small spread — no more losing a huge stack to a single defender on a bad streak.
- **You see every roll.** Every Calculated attack plays out as dice rounds in the battle log,
online and offline. (Online, a 0% attack used to remove your troops with no dice and no log
line at all.)
- Classic dice, and 1-, 2- and 3-dice attacks, are unchanged.
## Changed
- **Clearer Calculated Dice panel.** The troops you're committing (e.g. `5 / 8`) now sit on the left
above the slider, with your chance of conquest on the right, so both numbers are readable at a glance.
- **Your troop on the sliders.** The Calculated Dice slider and the troop-moving slider (deploy,
advance, fortify) now use your own troop figure, in your colour, as the handle.
## Fixed
- **Eliminated players stay in the Battle Log.** Once a player was knocked out, you could no longer
filter the log to their turns and battles. They now keep their filter button (dimmed), so
everything they did stays easy to find.
- **Getting eliminated no longer hides your own log lines.** Your card-trade bonuses and income
breakdowns stay in your Battle Log in full after you're knocked out.
- **Online replays now show portals.** Replays of online matches were missing the portals — no
starting layout, and no changes as portals moved each round. They now show both. This applies to
new matches; replays already saved in the cloud are unchanged.
## Privacy Policy update
We've updated our (https://wiki.pactorperil.com/privacy-policy) to keep ranked fair:
- **The game now notices when two accounts are online at the same time from the same internet
address.** Our server scrambles the address straight away and keeps only the scrambled value,
for no more than about 20 minutes. What we keep after that is just a note that the two accounts
were online together — **never your IP address**.
- Using the same address at different times is never recorded, because no history of your
addresses is kept.
- This is **only ever supporting evidence** for a moderator looking into a fair-play problem. Lots
of people share an internet connection — families, dorms, cafés, mobile networks — so it
**never** puts a hold on or restricts an account by itself. Those notes are deleted after 90 days.
| Depot | New manifest | Previous manifest |
|---|---|---|
| 3312761 | 1965576598262615266 | 6315836846499905799 |