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Patch notes · published by the developer

Engineer Rework - 9/25/26

On Steam

- NEW: Reworked Engineer. All abilities had gone through a rework. Also has a building menu with different constructs to pick from.
- NEW: Duplex Barrel was adjusted following the aforementioned Engineer rework.
- NEW: Run Augments allow you to choose one out of 4 possible starting rewards: Core Item, Toolkit, Coins or Essence. More Run Augments will be added in the future
- NEW: Reworked the tutorial
- NEW: Added a ton of new dialogs and story bits for the characters
- NEW: Added custom relic rooms for each boss

- Overhauled the Raycast system following Projectiles
- Updated Penguineer's Sniper attack to include a visual and a sound que before the shot
- Changed throw attack for Slime Queen: on hit the projectile spawns an expanding area that stays for longer and covers more ground. The area has a delay of 1s.
- Reworked the artifact pooling system again, fixing a bunch of potential bugs, duplicate items and empty spawns
- Added a Dialog Skip Speed setting
- Updated the Dialog parsing algorithm
- Adjusted Slime Queen's cutscene
- Updated some particle effects
- Optimized Sound effects manager
- Updated some of the rooms in all stages
- Added 4 new rooms

- Added a failsafe to projectiles in case the owner is removed to prevent softlocks
- Fixed an issue with enemies performing certain attacks while dying
- Fixed the issue where Penguineer's cutscene would start before you enter the room if last room was Store

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