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[VH] 0.9.2 - Menu Scale Patch!

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vh0.9.2 - Menu Scale Patch (2026-09-24)

Summary:
this patch fixes some issues that caused some wonky scaling of the settings UI

NOTE: due to the change in default window size, the Window Scale setting will be reset when updating from previous versions

Changes & Fixes:

  • default window size on desktop is now 1600 x 960 instead of 1000 x 600
    • this is to match the size rendered to the dashboard overlay and allow for cleaner scaling

  • made some changes to the Window Scale setting

    • the size in pixels that will be set when the "Apply Window Scale" button is clicked is now shown
    • the -/+ buttons now change the slider in intervals of 5% instead of 25%
    • the range of the slider is now 50% - 150% instead of 75% - 200%
    • internal name has changed from desktopWinScale to desktopWindowScale
      • this change resets the value of this setting back to 100%

  • added console log message when setting the desktop settings window size
  • desktop settings window scale and size values are now properly rounded internally
  • changed the size of the UI canvas and camera to fit each other neatly
  • fixed UI camera being vertically offset by 0.025 units
  • adjusted the main menu tab buttons to scale more cleanly with the pixel resolution
  • optimized menu tab icons

    • fixed some icons taking up way more texture memory than they need to
    • packed icons into sprite atlas
    • replaced Raw Image components with Image components
      • this change allows UI sprites to be rendered in a single draw call, rather than individually

  • packed settings menu objects into prefabs for better maintenance

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