Build 25511646

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The Final Lane - Playtest · public · first seen

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Patch notes · published by the developer

0.4.0 - Playtest

On Steam

#### Features

Each fight now offers two rewards: one ball with no bowl effect, then one ball with a bowl effect.
First-time tips cover a strike or spare, the bonus pin rack, your first tonic, and the first status on you or an enemy.

#### Balance

Marked Payoff and Pinpoint Guard only appear as fight rewards when you can already mark pins. Getting one another way makes marking balls more likely afterward.

#### QoL

Any tip can be skipped by clicking after it has been up for 10 seconds.
Tonics stay on the rack during reward picks but cannot be drunk, and they disappear when the reward is finished.
Enemy inspect tooltips turn off while an enemy is bowling.
Gameplay options has a Privacy Policy link next to data collection.

#### Bugfixes

The game no longer freezes when an enemy is defeated by Revenge.
The “drag onto an enemy” tip no longer locks if another ball is bowled first and throws away the only targeting ball. It shows again the next time you draw one.
The switch-targets tip finishes when you press E even if the other enemy is already dead.
The first status tip blurs the view except that health bar and its icons, and the fight waits until you have hovered one for 2 seconds and moved the cursor off it.
Enemies face you when a fight starts, and turn down the lane only when they bowl.
Creepy girl's hair shows in builds.

Playtest is now available via itch.io or Steam

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0.4.0 - Playtest · The Final Lane - Playtest build 25511646 · SteamPeaks