Added Cruise Mode: allows ships to travel between 5-200km/s to easily travel between planets.
Added a complexity limit to ships based on PCU (performance cost unit), visible in the ship builder, only enforced in multiplayer.
Added mandatory email verification for when adding an email to your account, and when linking accounts using an existing email.
Added a setting to auto-detect quality settings based on device specs, which now also triggers by default once when you start the game for the first time (this will likely have to be tweaked a bit later depending on player feedback). Also now uses a separate GUI scale value on PC and mobile.
Ownership of a ship is now authomatically transferred to the player who last flew it, when the owner leaves.
Redesigned flight controller to make ships generally better at keeping their direction while flying in space.
Added a physical joystick to the pilot seat that will move based on inputs.
Pilot Seat monitors & HUD now have a small startup sequence and sounds.
Changed max characters of email address from 30 to 80.
starcrestgame.com now shows player ping and platform, and simplified the rest of it a bit.
Part resize handles in the ship builder now stay constant in size relative to the screen instead of constant in world space.
Various UX/QoL improvements about the order of picking/unpicking and selecting/deselecting parts in the ship builder.
Redesigned mobile touch controls.
On PC you can now also press C to exit your seat in addition to backspace.
Fixed ‘Play on PC’ button on mobile opening the wrong thing.
Fixed overlap between paint panel and new hotbar category buttons in the ship builder.
Fixed some part categories in the hotbar not being scrollable.
Fixed RCS Thruster being unable to be mirrored.
Fixed an issue in the ship builder regarding the auto selection of mirrored parts.
Fixed resize handles of ship parts sometimes remaining visible in the ship builder after the part itself was already deleted or undone.
Fixed ship’s navigation HUD target marker not showing sometimes in multiplayer.
Fixed diegtic UI buttons from being triggered on mobile before the screen was focused.
Fixed FPS and ping UI not being centered together with the rest of the UI properly on mobile when on a device with a camera cutout (notch).