Numbers Go Up · build 25472977 · published
Hi folks! time for a maintenance update for the demo! I've made some improvements to the scoring system as well as fixing a bunch of issues and adjusting the balance of the game.
Scan / Hovering your mouse on BYTES, MULT or TOTAL now shows a breakdown of your last move, in the order it was counted, showing every contribution to the final score.
Retriggers no longer show a confusing extra gold number over the tile. Their Bytes and Mult now show like any other merge.
Every move is now counted in the same order: each merge in full, then your Mods from left to right along your rail, then multipliers.
Scoring Numbers appear on the tile they belong to. Bonuses with no tile of their own appear on your biggest merge, instead of on top of the BYTES, MULT and TOTAL boxes.
Scoring Numbers no longer pile up on a tile: each tile shows one Bytes number and one Mult number that climb as the move counts. Multipliers still show by name.
Bytes numbers are always blue and Mult numbers are always red.
The BYTES, MULT and TOTAL boxes now take a visible hit every time something adds to them.
Scoring is quicker, and you can make your next move as soon as the TOTAL is done calculating.
The bonus for merging more than once in one move is now called Parallel: "x1.5 Parallel" for 2 merges, "x2 Parallel!" for 3 or more. It used to say "Chain" which was unclear.
After you clear a gate, BYTES, MULT and TOTAL keep showing your final move. TARGET, FINAL and OVER now have their own row above the payout receipt.
Values above 9999 print in K, on tiles and in card text.
128K and 96K are the top of their respective chains. Two of them do not merge, and their Spawn Pool card says so.
When a new value joins a chain that is already full, that chain's smallest value is shredded and no longer spawns.
Promote and a thawing Freeze can now lift tiles past 8192 (thaw bonus: a frozen tile goes to the next tier when its thawed)
rsync's card now reacts when the Mod it copies fires, and gold earned by the copy flies from the rsync card.
When you hold several copies of a Mod, each copy's card now reacts when that copy does the work, left to right. With two Recursions, a Retrigger tile's own re-score punches the left Recursion, then each extra re-score punches the Recursion that added it.
Mod popups like "Bedrock +4" now stay up until the TOTAL finishes and fade out with the score numbers.
More buttons now show the required key glyphs, including Controllers used without Steam Input now show the correct button.
Holding Scan now works with keyboard and controller on the gate prep screen, the cash out screen and in the shop, not only on the board.
rsync can no longer copy Last Stand.
Fixed a crash when Destroy removed a tile of 16384 or higher.
Fixed a crash in the Catalog when viewing the teased Bonsai tile.
Mod tooltips now show the explanation next to their odds, which was missing.
At 4x game speed, gold no longer takes over three seconds to fly to your total.
Score sounds keep up with the faster scoring: every number gets its tick, and numbers that land together share one.
When several Mods trigger at once, their cards now react one after another along the rail instead of all shaking together.